Intersectional Tech : Black Users in Digital Gaming /
In Intersectional Tech: Black Users in Digital Gaming, Kishonna L. Gray interrogates blackness in gaming at the intersections of race, gender, sexuality, and (dis)ability. Situating her argument within the context of the concurrent, seemingly unrelated events of Gamergate and the Black Lives Matter...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Otros Autores: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Baltimore, Maryland :
Project Muse,
2020
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Colección: | Book collections on Project MUSE.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Foreword / by Anita Sarkeesian
- Introduction : intersectional formations and transmediated methods
- The "problem" of intersectionality in digital gaming culture
- Historical narratives, contemporary games, racialized experiences
- Hypervisible blackness, invisible narratives : black gamers cocreating transmediated masculine identity
- #Me2, #Me4, black women, and misogynoir : transmediated gaming practices as intersectional counterpublics
- #TechFail : from intersectional (in)accessibility to inclusive design
- Queering intersectional narratives : claiming space and creating possibilities
- Conclusion : resisting intersectional marginalization using transmediated technologies in the digital era.