Transnational Play : Piracy, Urban Art, and Mobile Games /
Transnational Play makes a case for approaching gameplay as a global industry and set of practices that also includes diverse participation from players and developers located within the global South, in nations outside of the First World. Such participation includes gameplay in cafes, games for reg...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Baltimore, Maryland :
Project Muse,
2020
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Colección: | Games and play (Amsterdam, Netherlands)
Book collections on Project MUSE. |
Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Tilting the axis of global play: from East/West to South/North
- Venues for ludoliteracy: arcades, game cafes, and street pirates
- The free-to-play time of women in Brazil: localized mobile and casual games
- Ludic recycling in Latin American art : from remixing the city to sampling nature
- The geopolitics of Pokemon Go : navigating bordering cities with a mobile augmented reality game map
- The absence of the oppressor : games for change and Californian happiness engineers
- Game studios in Southeast Asia : from outsourced to culturally customized games
- Conclusion : play privilege.