MARC

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001 musev2_76231
003 MdBmJHUP
005 20230905051854.0
006 m o d
007 cr||||||||nn|n
008 060605s2006 nyu o 00 0 eng d
010 |z  2006018394 
020 |a 9780814739075 
020 |z 9780814799710 
035 |a (OCoLC)568076665 
040 |a MdBmJHUP  |c MdBmJHUP 
245 0 4 |a The State of Play :   |b Law, Games, and Virtual Worlds /   |c edited by Jack M. Balkin and Beth Simone Noveck. 
264 1 |a New York :  |b New York University Press,  |c 2006. 
264 3 |a Baltimore, Md. :  |b Project MUSE,   |c 2021 
264 4 |c ©2006. 
300 |a 1 online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 0 |a Ex machina 
505 0 |a Introduction / Jack M. Balkin and Beth Simone Noveck -- Virtual worlds : a primer / F. Gregory Lastowka and Dan Hunter -- Virtual worldliness / Richard A. Bartle -- Declaring the rights of players / Raph Koster -- The right to play / Edward Castronova -- Law and liberty in virtual worlds / Jack M. Balkin -- Virtual crime / F. Gregory Lastowka and Dan Hunter -- Owned! Intellectual property in the age of eBayers, gold farmers, and other enemies of the virtual state / Julian Dibbell -- Virtual power politics / James Grimmelmann -- Escaping the gilded cage : user-created content and building the metaverse / Cory Ondrejka -- There is no spoon / Yochai Benkler -- Who killed Miss Norway? / Tracy Spaight -- Who's in charge of who I am? : identity and law online / Susan P. Crawford -- Privacy and data collection in virtual worlds / Tal Zarsky -- Virtual worlds, real rules : using virtual worlds to test legal rules / Caroline Bradley and A. Michael Froomkin -- The new visual literacy : how the screen affects the law / David R. Johnson -- Democracy-- the video game : virtual worlds and the future of collective action / Beth Simone Noveck. 
588 |a Description based on print version record. 
650 7 |a Virtual reality.  |2 nli 
650 7 |a Computer games  |x Law and legislation.  |2 nli 
650 7 |a Juridische aspecten  |2 gtt 
650 7 |a Virtuele werkelijkheid  |2 gtt 
650 7 |a Computerspellen  |2 gtt 
650 7 |a Recht  |2 gnd 
650 7 |a Computerspiel  |2 gnd 
650 7 |a Virtual reality.  |2 fast  |0 (OCoLC)fst01167688 
650 7 |a Computer games  |x Law and legislation.  |2 fast  |0 (OCoLC)fst01765740 
650 6 |a Realite virtuelle. 
650 6 |a Jeux d'ordinateur  |x Droit. 
650 0 |a Virtual reality. 
650 0 |a Computer games  |x Law and legislation. 
655 7 |a Conference papers and proceedings.  |2 fast  |0 (OCoLC)fst01423772 
655 4 |a Aufsatzsammlung. 
655 7 |a Electronic books.   |2 local 
700 1 |a Noveck, Beth Simone. 
700 1 |a Balkin, J. M. 
710 2 |a Project Muse.  |e distributor 
830 0 |a Book collections on Project MUSE. 
856 4 0 |z Texto completo  |u https://projectmuse.uam.elogim.com/book/76231/ 
945 |a Project MUSE - Custom Collection 
945 |a Project MUSE - Archive Complete Supplement IX 
945 |a Project MUSE - Archive Political Science and Policy Studies Supplement IX