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Video Games Have Always Been Queer /

While popular discussions about queerness in video games often focus on big-name, mainstream games that feature LGBTQ characters - like Mass Effect or Dragon Age - Bonnie Ruberg pushes the concept of queerness in games beyond a matter of representation, exploring how video games can be played, inter...

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Detalles Bibliográficos
Autor principal: Ruberg, Bonnie, 1985- (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: New York : New York University Press, [2019]
Colección:Book collections on Project MUSE.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Introduction
  • Between paddles : Pong, Between men, and queer intimacy in video games
  • Getting too close : Portal, "Anal rope" and the perils of queer interpretation
  • "Loving father, caring husband, secret octopus" : queer embodiment and passing in Octodad
  • Kissing for absolutely no reason : Realistic kissing simulator, Consentacle, and queer game design
  • Playing to lose : Burnout and the queer art of failing at video games
  • No fun : queer affect and the disruptive potential of video games that disappoint, sadden, and hurt
  • Speed runs, slow strolls, and the politics of walking : queer movements through space and time
  • Conclusion : video games' queer future : the queer games avant-garde.