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The Digital Image and Reality : Affect, Metaphysics and Post-Cinema /

The philosophy of technology suggests that rather than technologies being simply useful tools, they also have an often relatively unnoticed or subconscious impact upon the way we live our lives - our interactions with the world, and the way we think. Seen in this way, all media technologies might af...

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Detalles Bibliográficos
Autor principal: Strutt, Dan (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Amsterdam : Amsterdam University Press, [2019]
Colección:Book collections on Project MUSE.
Temas:
Acceso en línea:Texto completo

MARC

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035 |a (OCoLC)1141734396 
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100 1 |a Strutt, Dan.,  |e author. 
245 1 4 |a The Digital Image and Reality :   |b Affect, Metaphysics and Post-Cinema /   |c Dan Strutt. 
264 1 |a Amsterdam :  |b Amsterdam University Press,  |c [2019] 
264 3 |a Baltimore, Md. :  |b Project MUSE,   |c 2021 
264 4 |c ©[2019] 
300 |a 1 online resource (256 pages):   |b illustrations (some color) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 0 |a Film culture in transition 
505 0 0 |t Frontmatter --  |t Contents --  |t Acknowledgements --  |t 1. Cinema's Foundational Frissons --  |t 2. The Affective Synthesis of Reality by Digital Images --  |t 3. 'A Digital Frontier to Reshape the Human Condition' : Virtual Border Spaces and Affective Embodiment in Tron and Enter the Void --  |t 4. Dynamic Digital Spaces, Bodies, and Forces --  |t 5. Reality Sutures, Simulation, and Digital Realism --  |t 6. A Digital Nihilism: Ethical Reflections --  |t Bibliography --  |t Index 
520 8 |a The philosophy of technology suggests that rather than technologies being simply useful tools, they also have an often relatively unnoticed or subconscious impact upon the way we live our lives - our interactions with the world, and the way we think. Seen in this way, all media technologies might affect our metaphysical sense of time, space and force through their relative ability to represent these concepts. In 'The Digital Image and Reality', digital visual technologies are examined through their radically different capacities for representation and simulation and the challenges that they pose to our understanding of the world. I analyse how digital images are well suited to graphical imagination and speculation about the nature of material reality. What is suggested throughout the book is that digital visual technologies offer a new sensual image of the world, subtly impacting not simply our subjective perception or consciousness of reality, but perhaps objective actuality itself. 
520 |a The media technologies that surround and suffuse our everyday life profoundly affect our relation to reality. Philosophers since Plato and Aristotle have sought to understand the complex influence of apparently simple tools of expression on our understanding and experience of the world, time, space, materiality and energy. The Digital Image and Reality takes up this crucial philosophical task for our digital era. This rich yet accessible work argues that when new visual technologies arrive to represent and simulate reality, they give rise to nothing less than a radically different sensual image of the world. Through engaging with post-cinematic content and the new digital formats in which it appears, Strutt uncovers and explores how digital image-making is integral to emergent modes of metaphysical reflection - to speculative futurism, optimistic nihilism, and ethical plasticity. Ultimately, he prompts the reader to ask whether the impact of digital image processes might go even beyond our subjective consciousness of reality, towards the synthesis of objective actuality itself. Bron: Flaptekst, uitgeversinformatie. 
546 |a In English. 
588 |a Description based on print version record. 
650 7 |a Motion pictures  |x Philosophy.  |2 fast  |0 (OCoLC)fst01027348 
650 7 |a Mass media  |x Technological innovations.  |2 fast  |0 (OCoLC)fst01011322 
650 7 |a PERFORMING ARTS  |x Film & Video  |x General.  |2 bisacsh 
650 6 |a Medias  |x Innovations. 
650 0 |a Mass media  |x Technological innovations. 
650 0 |a Motion pictures  |x Philosophy. 
655 7 |a Electronic books.   |2 local 
710 2 |a Project Muse.  |e distributor 
830 0 |a Book collections on Project MUSE. 
856 4 0 |z Texto completo  |u https://projectmuse.uam.elogim.com/book/73327/ 
945 |a Project MUSE - Custom Collection 
945 |a Project MUSE - 2019 Complete Supplement 
945 |a Project MUSE - 2019 Film, Theater and Performing Arts Supplement