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Truth and Consequences : Game Shows in Fiction and Film /

"A critical study on how the dynamics of game shows are impacting America's culture"--

Detalles Bibliográficos
Autor principal: Miley, Mike (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Jackson : University Press of Mississippi, 2019.
Colección:Book collections on Project MUSE.
Temas:
Acceso en línea:Texto completo

MARC

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100 1 |a Miley, Mike,  |e author. 
245 1 0 |a Truth and Consequences :   |b Game Shows in Fiction and Film /   |c Mike Miley. 
264 1 |a Jackson :  |b University Press of Mississippi,  |c 2019. 
264 3 |a Baltimore, Md. :  |b Project MUSE,   |c 2020 
264 4 |c ©2019. 
300 |a 1 online resource (262 pages). 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
505 0 |a Trivial pursuit? -- What's my line? Game shows and the quest for an authentic self -- Love connection : the game show's erogenous zones -- Family feud : the game-show families of Salinger, Wallace, and Anderson -- Fear factor : game shows, state power, and death -- Final jeopardy. 
520 |a "A critical study on how the dynamics of game shows are impacting America's culture"--  |c Provided by publisher. 
520 |a "Although nearly every other television form or genre has undergone a massive critical and popular reassessment or resurgence in the past twenty years, the game show's reputation has remained both remarkably stagnant and remarkably low. Scholarship on game shows concerns itself primarily with the history and aesthetics of the form, and few works assess the influence the format has had on American society or how the aesthetics and rhythms of contemporary life model themselves on the aesthetics and rhythms of game shows. In Truth and Consequences: Game Shows in Fiction and Film, author Mike Miley seeks to broaden the conversation about game shows by studying how they are represented in fiction and film. Writers and filmmakers find the game show to be the ideal metaphor for life in a media-saturated era, from self-hood to love to family to state power. The book is divided into "rounds," each chapter looking at different themes that books and movies explore via the game show. By studying over two dozen works of fiction and film-bestsellers, blockbusters, disasters, modern legends, forgotten gems, award winners, self-published curios, and everything in between-Truth and Consequences argues that game shows offer a deeper understanding of modern-day America, a land of high-stakes spectacle where a game-show host can become president of the United States"--  |c Provided by publisher. 
588 |a Description based on print version record. 
650 7 |a Television in motion pictures.  |2 fast  |0 (OCoLC)fst01904892 
650 7 |a Television in literature.  |2 fast  |0 (OCoLC)fst01146902 
650 7 |a Television game shows.  |2 fast  |0 (OCoLC)fst01733455 
650 7 |a PERFORMING ARTS  |x Film & Video  |x General.  |2 bisacsh 
650 7 |a PERFORMING ARTS  |x Film  |x General.  |2 bisacsh 
650 6 |a Television dans la litterature. 
650 6 |a Jeux televises. 
650 0 |a Television in literature. 
650 0 |a Television in motion pictures. 
650 0 |a Television game shows. 
655 7 |a Electronic books.   |2 local 
710 2 |a Project Muse.  |e distributor 
830 0 |a Book collections on Project MUSE. 
856 4 0 |z Texto completo  |u https://projectmuse.uam.elogim.com/book/73319/ 
945 |a Project MUSE - Custom Collection 
945 |a Project MUSE - 2020 Complete 
945 |a Project MUSE - 2020 Film, Theater and Performing Arts