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MdBmJHUP |
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20230905051543.0 |
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m o d |
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190130s2019 nyu o 00 0 eng d |
020 |
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|a 9781479838554
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|z 9781479890286
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|a (OCoLC)1083642066
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|a MdBmJHUP
|c MdBmJHUP
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100 |
1 |
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|a Cunningham, Stuart,
|e author.
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245 |
1 |
0 |
|a Social Media Entertainment :
|b The New Intersection of Hollywood and Silicon Valley /
|c Stuart Cunningham and David Craig.
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264 |
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|a New York :
|b New York University Press,
|c [2019]
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264 |
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3 |
|a Baltimore, Md. :
|b Project MUSE,
|c 2021
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264 |
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|c ©[2019]
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300 |
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|a 1 online resource:
|b illustrations
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336 |
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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490 |
0 |
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|a Postmillennial Pop Ser.
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505 |
0 |
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|a Introduction -- Platform strategy -- Creator labor -- Social media entertainment intermediaries -- Authenticity, community, and brand culture -- Cultural politics of social media entertainment -- Globalizing social media entertainment -- Conclusion.
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520 |
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|a How the transformation of social media platforms and user-experience have redefined the entertainment industry In a little over a decade, competing social media platforms, including YouTube, Facebook, Twitter, Instagram, and Snapchat, have given rise to a new creative industry: social media entertainment. Operating at the intersection of the entertainment and interactivity, communication and content industries, social media entertainment creators have harnessed these platforms to generate new kinds of content separate from the century-long model of intellectual property control in the traditional entertainment industry. Social media entertainment has expanded rapidly and the traditional entertainment industry has been forced to cede significant power and influence to content creators, their fans, and subscribers. Digital platforms have created a natural market for embedded advertising, changing the worlds of marketing and communication in their wake. Combined, these factors have produced new, radically shifting demands on the entertainment industry, posing new challenges for screen regimes, media scholars, industry professionals, content creators, and audiences alike. Stuart Cunningham and David Craig chronicle the rise of social media entertainment and its impact on media consumption and production. A massive, industry-defining study with insight from over 100 industry insiders, Social Media Entertainment explores the latest transformations in the entertainment industry in this time of digital disruption.
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588 |
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|a Description based on print version record.
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650 |
|
7 |
|a Social media.
|2 fast
|0 (OCoLC)fst01741098
|
650 |
|
7 |
|a Internet entertainment industry.
|2 fast
|0 (OCoLC)fst00977239
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650 |
|
7 |
|a Internet entertainment.
|2 fast
|0 (OCoLC)fst00977238
|
650 |
|
7 |
|a TECHNOLOGY & ENGINEERING
|x Telecommunications.
|2 bisacsh
|
650 |
|
7 |
|a BUSINESS & ECONOMICS
|x Industries
|x Media & Communications.
|2 bisacsh
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650 |
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6 |
|a Medias sociaux
|z États-Unis.
|
650 |
|
6 |
|a Spectacles et divertissements sur Internet
|z États-Unis.
|
650 |
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6 |
|a Spectacles et divertissements sur Internet
|x Industrie
|z États-Unis.
|
650 |
|
0 |
|a Social media
|z United States.
|
650 |
|
0 |
|a Internet entertainment
|z United States.
|
650 |
|
0 |
|a Internet entertainment industry
|z United States.
|
651 |
|
7 |
|a United States.
|2 fast
|0 (OCoLC)fst01204155
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655 |
|
7 |
|a Electronic books.
|2 local
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700 |
1 |
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|a Craig, David Randolph,
|e author.
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710 |
2 |
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|a Project Muse.
|e distributor
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830 |
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|a Book collections on Project MUSE.
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856 |
4 |
0 |
|z Texto completo
|u https://projectmuse.uam.elogim.com/book/73184/
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945 |
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|a Project MUSE - Custom Collection
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945 |
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|a Project MUSE - 2019 Complete Supplement
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945 |
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|a Project MUSE - 2019 Film, Theater and Performing Arts Supplement
|