|
|
|
|
LEADER |
00000cam a22000004a 4500 |
001 |
musev2_73085 |
003 |
MdBmJHUP |
005 |
20230905051531.0 |
006 |
m o d |
007 |
cr||||||||nn|n |
008 |
190603t20202020nyu o 00 0 eng d |
010 |
|
|
|z 2019980590
|
020 |
|
|
|a 9781501746543
|
020 |
|
|
|z 9781501746536
|
020 |
|
|
|z 9781501746550
|
020 |
|
|
|z 9781501746529
|
020 |
|
|
|z 1501746545
|
035 |
|
|
|a (OCoLC)1110150329
|
040 |
|
|
|a MdBmJHUP
|c MdBmJHUP
|
100 |
1 |
|
|a Bulut, Ergin,
|e author.
|
245 |
1 |
2 |
|a A Precarious Game :
|b The Illusion of Dream Jobs in the Video Game Industry /
|c Ergin Bulut.
|
264 |
|
1 |
|a Ithaca :
|b ILR Press, an imprint of Cornell University Press,
|c 2020.
|
264 |
|
3 |
|a Baltimore, Md. :
|b Project MUSE,
|c 2020
|
264 |
|
4 |
|c ©2020.
|
300 |
|
|
|a 1 online resource (222 pages).
|
336 |
|
|
|a text
|b txt
|2 rdacontent
|
337 |
|
|
|a computer
|b c
|2 rdamedia
|
338 |
|
|
|a online resource
|b cr
|2 rdacarrier
|
505 |
0 |
|
|a Introduction : for whom the love works in digital game production? -- The unequal ludopolitical regime of game production : who can play, who has to work? -- The end of the garage studio as a technomasculine space : financial security, streamlined creativity, and signs of friction -- Gaming the city : how Studio Desire revitalized a downtown space in the Silicon Prairie -- The production of communicative developers in the affective game studio -- Reproducing technomasculinity : spouses' classed femininities and domestic labor -- Game testers as precarious second-class citizens : degradation of fun, instrumentalization of play -- Production error : layoffs hit the core creatives -- Conclusion : reimagining labor and love in and beyond game production.
|
520 |
|
|
|a "This book reveals the unequal politics of game development as a dream job, which only privileged subjects can enjoy, while many others have to face significant social and individual costs"--
|c Provided by publisher
|
588 |
|
|
|a Description based on print version record.
|
650 |
|
7 |
|a Ethnology.
|2 fast
|0 (OCoLC)fst00916106
|
650 |
|
7 |
|a POLITICAL SCIENCE
|x Labor & Industrial Relations.
|2 bisacsh
|
650 |
|
6 |
|a Ethnologie
|z Midwest (États-Unis)
|
650 |
|
6 |
|a Jeux video
|x Industrie
|x Aspect social
|z Midwest (États-Unis)
|
650 |
|
6 |
|a Developpeurs de jeux video
|x Satisfaction au travail
|z Midwest (États-Unis)
|
650 |
|
6 |
|a Jeux video
|x Industrie
|x Personnel
|x Satisfaction au travail
|z Midwest (États-Unis)
|
650 |
|
0 |
|a Ethnology
|z Middle West.
|
650 |
|
0 |
|a Video games industry
|x Social aspects
|z Middle West.
|
650 |
|
0 |
|a Video game designers
|x Job satisfaction
|z Middle West.
|
650 |
|
0 |
|a Video games industry
|x Employees
|x Job satisfaction
|z Middle West.
|
651 |
|
7 |
|a Middle West.
|2 fast
|0 (OCoLC)fst01240052
|
655 |
|
7 |
|a Electronic books.
|2 local
|
710 |
2 |
|
|a Project Muse.
|e distributor
|
830 |
|
0 |
|a Book collections on Project MUSE.
|
856 |
4 |
0 |
|z Texto completo
|u https://projectmuse.uam.elogim.com/book/73085/
|
945 |
|
|
|a Project MUSE - Custom Collection
|
945 |
|
|
|a Project MUSE - 2020 Complete
|
945 |
|
|
|a Project MUSE - 2020 Global Cultural Studies
|