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Theme Park Fandom : Spatial Transmedia, Materiality and Participatory Cultures /

This book argues that serious study of theme parks and their adult fans has much to tell us about contemporary transmediality and convergence, themed and immersive spaces, and audience relationships with places of meaning. Considering the duopoly of Disney and Universal in Orlando, the book explores...

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Detalles Bibliográficos
Autor principal: Williams, Rebecca (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Amsterdam : Amsterdam University Press, [2020]
Colección:Book collections on Project MUSE.
Temas:
Acceso en línea:Texto completo

MARC

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040 |a MdBmJHUP  |c MdBmJHUP 
100 1 |a Williams, Rebecca,  |e author. 
245 1 0 |a Theme Park Fandom :   |b Spatial Transmedia, Materiality and Participatory Cultures /   |c Rebecca Williams. 
264 1 |a Amsterdam :  |b Amsterdam University Press,  |c [2020] 
264 3 |a Baltimore, Md. :  |b Project MUSE,   |c 2020 
264 4 |c ©[2020] 
300 |a 1 online resource (270 pages). 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 0 |a Transmedia 
505 0 0 |t Frontmatter --  |t Table of Contents --  |t Acknowledgements --  |t 1. Introduction --  |t 2. Understanding the Contemporary Theme Park : Theming, Immersion and Fandom --  |t 3. Fandom, Brandom and Plandom : Haptic Fandom, Anticipatory Labour and Digital Knowledge --  |t 4. Extending the Haunted Mansion : Spatial Poaching, Participatory Narratives and Retrospective Transmedia --  |t 5. Of Mice and Minions : 'Ani-embodiment' and 'Metonymic Celebrity' in the Theme Park Character Encounter --  |t 6. Turkey Legs, Dole Whip and Duff : Consumables, Diegetic Paratexts and 'Cult-Culinary' Objects --  |t 7. Embodied Transmedia and Paratextual-Spatio Play : Consuming, Collecting and Costuming Theme Park Merchandise --  |t 8. Replacing and Remembering Rides : Ontological Security, Authenticity and Online Memorialization --  |t 9. Conclusion: Ways Forward for Theme Park and Fan Studies --  |t Index 
520 |a This book argues that serious study of theme parks and their adult fans has much to tell us about contemporary transmediality and convergence, themed and immersive spaces, and audience relationships with places of meaning. Considering the duopoly of Disney and Universal in Orlando, the book explores a range of theme park experiences including planning trips, meeting characters, eating and drinking, engaging in practices such as cosplay and re-enactment, and memorializing lost attractions. Highlighting key themes such as immersion, materiality, cultural distinctions, and self-identity, the book argues that theme parks are a crucial site for the exploration of transmediality and the development of paratexts. Proposing the key concepts of spatial transmedia and haptic fandom, the book offers analysis of the intersections between fandom, media texts, and merchandise, as well as fans' own affective and physical responses to visiting the parks. 
546 |a In English. 
588 |a Description based on print version record. 
650 7 |a Amusement parks  |x Social aspects.  |2 fast  |0 (OCoLC)fst00808090 
650 7 |a Amusement parks.  |2 fast  |0 (OCoLC)fst00808076 
650 7 |a TRAVEL  |x Amusement & Theme Parks.  |2 bisacsh 
650 0 |a Amusement parks  |z United States. 
650 0 |a Amusement parks  |x Social aspects. 
651 7 |a United States.  |2 fast  |0 (OCoLC)fst01204155 
655 7 |a Electronic books.   |2 local 
710 2 |a Project Muse.  |e distributor 
830 0 |a Book collections on Project MUSE. 
856 4 0 |z Texto completo  |u https://projectmuse.uam.elogim.com/book/72949/ 
945 |a Project MUSE - Custom Collection 
945 |a Project MUSE - 2020 Archaeology and Anthropology 
945 |a Project MUSE - 2020 Complete