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Narrative as Virtual Reality 2 : Revisiting Immersion and Interactivity in Literature and Electronic Media /

"When the first edition was written, the dominant form of electronic literature was hypertext fiction. The book devoted several chapters to hypertext theory, as well as to the difficulty of creating immersive hypertext narratives. Hypertextuality has lost none of its prominence as a principle o...

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Detalles Bibliográficos
Autor principal: Ryan, Marie-Laure, 1946- (Autor)
Autor Corporativo: Project Muse
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Baltimore : Johns Hopkins University Press, [2015]
Edición:Second edition.
Colección:Book collections on Project MUSE.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Introduction
  • Virtuality
  • The two (and thousand) faces of the virtual
  • VR technology as immersion and interactivity
  • The poetics of immersion
  • The text as world: theories of immersion
  • Varieties of immersion: spatial, temporal, emotional
  • The poetics of interactivity
  • The text as world versus the text as game
  • Texts without worlds: dysfunctionality as a form of play
  • The many forms of interactivity
  • Hypertext: the functions and effects of exploratory, external interactivity
  • Reconciling immersion and interactivity
  • Participatory interactivity from life situations to drama
  • Chasing the dream of the immersive, interactive narrative
  • Conclusion.