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Otaku and the Struggle for Imagination in Japan /

"In this ethnographic study of Otaku-- a loose category referring to intense fans of Japanese animation, games, and comics-- conducted in Akihabara, the electronics-turned-pop-culture neighborhood of Tokyo, author Patrick Galbraith traces the evolving relationships of mostly male-fans with imag...

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Detalles Bibliográficos
Autor principal: Galbraith, Patrick W. (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Durham : Duke University Press, 2019.
Colección:Book collections on Project MUSE.
Temas:
Acceso en línea:Texto completo

MARC

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100 1 |a Galbraith, Patrick W.,  |e author. 
245 1 0 |a Otaku and the Struggle for Imagination in Japan /   |c Patrick W. Galbraith. 
264 1 |a Durham :  |b Duke University Press,  |c 2019. 
264 3 |a Baltimore, Md. :  |b Project MUSE,   |c 2020 
264 4 |c ©2019. 
300 |a 1 online resource (336 pages):   |b illustrations. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
505 0 |a Introduction: 'Otaku' and the struggle for imagination in Japan -- Seeking an alternative: 'Male' sh-jo fans since the 1970s -- 'Otaku' research and reality problems -- Moe: an affective response to fictional characters -- Akihabara: 'Otaku' and contested imaginaries in Japan -- Maid cafes: relations with fictional and real others in spaces between -- Eshi 100: the politics of Japanese, 'Otaku' popular culture in Akihabara and beyond. 
520 |a "In this ethnographic study of Otaku-- a loose category referring to intense fans of Japanese animation, games, and comics-- conducted in Akihabara, the electronics-turned-pop-culture neighborhood of Tokyo, author Patrick Galbraith traces the evolving relationships of mostly male-fans with imagined female characters. The term otaku, he argues, is frequently pathologized, to mean alienated or introverted persons - usually male - who have difficulty having real relationships and thus retreat into a world of their own imagination and control. Galbraith wonders why the form of a relationship that focuses on an animated character is more problematic than other kinds of fan attachments - crushes on pop music stars or a deep investment in Star Wars or Harry Potter. Through his engaged ethnography at the height of the interest in maid cafes and animated female characters in the early 2000s, he is able to historicize this fandom in an empathetic and detailed way, showing that what many have taken to be a single and peculiar psychological phenomenon was actually a complex, quickly evolving pop culture phenomenon. The affective relationships of the fans (seen as 3D) and the characters (2D, even when they are in three dimensions) is seen as a shifting and ordered form of closeness, a closeness between humans and animated characters. Galbraith urges us to explore rather than denigrate these relationships."--  |c Provided by publisher. 
588 |a Description based on print version record. 
650 7 |a Popular culture.  |2 fast  |0 (OCoLC)fst01071344 
650 7 |a Mass media and culture.  |2 fast  |0 (OCoLC)fst01011339 
650 7 |a Manners and customs.  |2 fast  |0 (OCoLC)fst01007815 
650 7 |a Fans (Persons)  |2 fast  |0 (OCoLC)fst00920677 
650 7 |a Animated films.  |2 fast  |0 (OCoLC)fst00809611 
650 7 |a COMICS & GRAPHIC NOVELS / Manga / General  |2 bisacsh 
650 6 |a Medias et culture  |z Japon. 
650 0 |a Animated films  |z Japan  |x History and criticism. 
650 0 |a Popular culture  |z Japan. 
650 0 |a Fans (Persons)  |z Japan. 
650 0 |a Mass media and culture  |z Japan. 
651 7 |a Japan.  |2 fast  |0 (OCoLC)fst01204082 
651 6 |a Japon  |x Moeurs et coutumes  |y 21e siecle. 
651 0 |a Japan  |x Social life and customs  |y 21st century. 
655 7 |a Critiques litteraires.  |2 rvmgf 
655 7 |a Literary criticism.  |2 lcgft 
655 7 |a Criticism, interpretation, etc.  |2 fast  |0 (OCoLC)fst01411635 
655 7 |a Literary criticism.  |2 fast  |0 (OCoLC)fst01986215 
655 7 |a Electronic books.   |2 local 
710 2 |a Project Muse.  |e distributor 
830 0 |a Book collections on Project MUSE. 
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