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MdBmJHUP |
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130705s2014 ncu o 00 0 eng d |
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|z 2013027242
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|a 9780822377146
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|z 9780822355748
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|z 9780822355885
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|a (OCoLC)867664916
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|a MdBmJHUP
|c MdBmJHUP
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1 |
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|a Whissel, Kristen,
|d 1969-
|e author.
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1 |
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|a Spectacular Digital Effects :
|b CGI and Contemporary Cinema /
|c Kristen Whissel.
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264 |
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1 |
|a Durham :
|b Duke University Press,
|c 2014.
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264 |
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3 |
|a Baltimore, Md. :
|b Project MUSE,
|c 2020
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264 |
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|c ©2014.
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|a 1 online resource (223 pages):
|b illustrations ;
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336 |
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a The new verticality -- The digital multitude as effects emblem -- Vital figures : the life and death of digital creatures -- The morph : protean possibility and algorithmic control.
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|a By developing the concept of the digital effects emblem, Kristen Whissel contributes a new analytic rubric to cinema studies. An effects emblem is a spectacular, computer-generated visual effect that gives stunning expression to a film's key themes. Although they elicit feelings of astonishment and wonder, effects emblems do not interrupt narrative, but are continuous with story and characterization and highlight the narrative stakes of a film. Focusing on spectacular digital visual effects in live-action films made between 1989 and 2011, Whissel identifies and examines four effects emblems: the illusion of gravity-defying vertical movement, massive digital multitudes or swarms, photorealistic digital creatures, and morphing plasmatic figures. Across films such as Avatar, The Matrix, the Lord of the Rings trilogy, Jurassic Park, Titanic, and Crouching Tiger, Hidden Dragon, these effects emblems heighten the narrative drama by contrasting power with powerlessness, life with death, freedom with constraint, and the individual with the collective.
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|a Description based on print version record.
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650 |
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7 |
|a Photography.
|2 ukslc
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650 |
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|a Dataanimation.
|2 sfit
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650 |
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|a Cinematography
|x Special effects.
|2 nli
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650 |
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7 |
|a Animation (Cinematography)
|2 nli
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650 |
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7 |
|a Computer animation.
|2 nli
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650 |
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7 |
|a CGI
|g Computergrafik
|2 gnd
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650 |
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|a Filmtrick
|2 gnd
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650 |
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7 |
|a Spezialeffekt
|2 gnd
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650 |
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|a Animationsfilm
|2 gnd
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650 |
|
7 |
|a Computeranimation
|2 gnd
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650 |
|
7 |
|a Computer animation.
|2 fast
|0 (OCoLC)fst00872015
|
650 |
|
7 |
|a Cinematography
|x Special effects.
|2 fast
|0 (OCoLC)fst00861506
|
650 |
|
7 |
|a Animation (Cinematography)
|2 fast
|0 (OCoLC)fst00809628
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650 |
|
7 |
|a Photography.
|2 eflch
|
650 |
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7 |
|a animations (visual works)
|2 aat
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650 |
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7 |
|a computer animation.
|2 aat
|
650 |
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6 |
|a Cinema
|x Effets speciaux.
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650 |
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6 |
|a Animation (Cinema)
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650 |
|
6 |
|a Animation par ordinateur.
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650 |
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0 |
|a Cinematography
|x Special effects.
|
650 |
|
0 |
|a Animation (Cinematography)
|
650 |
|
0 |
|a Computer animation.
|
655 |
|
7 |
|a Animation (Cinematography)
|2 lcgft
|
655 |
|
7 |
|a Electronic books.
|2 local
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710 |
2 |
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|a Project Muse.
|e distributor
|
830 |
|
0 |
|a Book collections on Project MUSE.
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856 |
4 |
0 |
|z Texto completo
|u https://projectmuse.uam.elogim.com/book/70082/
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945 |
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|a Project MUSE - Custom Collection
|