Mondo Nano : Fun and Games in the World of Digital Matter /
Colin Milburn examines how nanotechnology research has developed in relation to video games, allowing for the creation of new technologies that enable the transformation of scientific speculation and video game fantasy into reality.
Autor principal: | Milburn, Colin, 1975- (Autor) |
---|---|
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Durham :
Duke University Press,
2015.
|
Colección: | Book collections on Project MUSE.
|
Temas: | |
Acceso en línea: | Texto completo |
Ejemplares similares
-
Mondo nano : fun and games in the world of digital matter /
por: Milburn, Colin, 1975-
Publicado: (2015) -
Children's games in the new media age : childlore, media and the playground /
Publicado: (2016) -
Go nation : Chinese masculinities and the game of weiqi in China /
por: Moskowitz, Marc L.
Publicado: (2013) -
Primera mi morena /
Publicado: (2011) -
Knowledge Games : How Playing Games Can Solve Problems, Create Insight, and Make Change /
por: Schrier, Karen (Karen L.)
Publicado: (2016)