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00000cam a22000004a 4500 |
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musev2_68924 |
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MdBmJHUP |
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20230905051126.0 |
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m o d |
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cr||||||||nn|n |
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141220t20152015ncu o 00 0 eng d |
020 |
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|a 9780822376330
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020 |
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|z 9780822357438
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020 |
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|z 9780822357292
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035 |
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|a (OCoLC)1139362510
|
040 |
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|a MdBmJHUP
|c MdBmJHUP
|
100 |
1 |
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|a Milburn, Colin,
|d 1975-
|e author.
|
245 |
1 |
0 |
|a Mondo Nano :
|b Fun and Games in the World of Digital Matter /
|c Colin Milburn.
|
264 |
|
1 |
|a Durham :
|b Duke University Press,
|c 2015.
|
264 |
|
3 |
|a Baltimore, Md. :
|b Project MUSE,
|c 2020
|
264 |
|
4 |
|c ©2015.
|
300 |
|
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|a 1 online resource (424 pages).
|
336 |
|
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|a text
|b txt
|2 rdacontent
|
337 |
|
|
|a computer
|b c
|2 rdamedia
|
338 |
|
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|a online resource
|b cr
|2 rdacarrier
|
490 |
0 |
|
|a Experimental futures
|
505 |
0 |
|
|a Press start -- Just for fun -- Digital matters -- Tempest in a teapot -- Massively multiplayer laboratories -- Weapons-grade cartoons -- Have nanosuit? Will travel -- Nanopolitanism -- My little avatar -- Game over? Play again?
|
520 |
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|a Colin Milburn examines how nanotechnology research has developed in relation to video games, allowing for the creation of new technologies that enable the transformation of scientific speculation and video game fantasy into reality.
|
546 |
|
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|a English.
|
588 |
|
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|a Description based on print version record.
|
650 |
|
7 |
|a Games
|x Social aspects.
|2 fast
|0 (OCoLC)fst00937553
|
650 |
|
7 |
|a Games and technology.
|2 fast
|0 (OCoLC)fst01739457
|
650 |
|
7 |
|a COMPUTERS / Social Aspects / General
|2 bisacsh
|
650 |
|
7 |
|a GAMES
|x Board.
|2 bisacsh
|
650 |
|
6 |
|a Jeux et technologie.
|
650 |
|
0 |
|a Games
|x Social aspects.
|
650 |
|
0 |
|a Nanotechnology
|x Social aspects.
|
650 |
|
0 |
|a Games and technology.
|
655 |
|
7 |
|a Electronic books.
|2 local
|
710 |
2 |
|
|a Project Muse.
|e distributor
|
830 |
|
0 |
|a Book collections on Project MUSE.
|
856 |
4 |
0 |
|z Texto completo
|u https://projectmuse.uam.elogim.com/book/68924/
|
945 |
|
|
|a Project MUSE - Custom Collection
|