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Mondo Nano : Fun and Games in the World of Digital Matter /

Colin Milburn examines how nanotechnology research has developed in relation to video games, allowing for the creation of new technologies that enable the transformation of scientific speculation and video game fantasy into reality.

Detalles Bibliográficos
Autor principal: Milburn, Colin, 1975- (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Durham : Duke University Press, 2015.
Colección:Book collections on Project MUSE.
Temas:
Acceso en línea:Texto completo

MARC

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100 1 |a Milburn, Colin,  |d 1975-  |e author. 
245 1 0 |a Mondo Nano :   |b Fun and Games in the World of Digital Matter /   |c Colin Milburn. 
264 1 |a Durham :  |b Duke University Press,  |c 2015. 
264 3 |a Baltimore, Md. :  |b Project MUSE,   |c 2020 
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300 |a 1 online resource (424 pages). 
336 |a text  |b txt  |2 rdacontent 
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490 0 |a Experimental futures 
505 0 |a Press start -- Just for fun -- Digital matters -- Tempest in a teapot -- Massively multiplayer laboratories -- Weapons-grade cartoons -- Have nanosuit? Will travel -- Nanopolitanism -- My little avatar -- Game over? Play again? 
520 |a Colin Milburn examines how nanotechnology research has developed in relation to video games, allowing for the creation of new technologies that enable the transformation of scientific speculation and video game fantasy into reality. 
546 |a English. 
588 |a Description based on print version record. 
650 7 |a Games  |x Social aspects.  |2 fast  |0 (OCoLC)fst00937553 
650 7 |a Games and technology.  |2 fast  |0 (OCoLC)fst01739457 
650 7 |a COMPUTERS / Social Aspects / General  |2 bisacsh 
650 7 |a GAMES  |x Board.  |2 bisacsh 
650 6 |a Jeux et technologie. 
650 0 |a Games  |x Social aspects. 
650 0 |a Nanotechnology  |x Social aspects. 
650 0 |a Games and technology. 
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