Minor Platforms in Videogame History /
Videogame history is not just a history of one successful technology replacing the next. It is also a history of platforms and communities that never quite made it; that struggled to make their voices heard; that aggravated against the conventions of the day; and that never enjoyed the commercial su...
Autor principal: | |
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Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Amsterdam :
Amsterdam University Press,
[2019]
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Colección: | Book collections on Project MUSE.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Cover; Table of Contents; Acknowledgements; Introduction: Failed, forgotten, or overlooked? Methods for historicizing minor platforms; 1. Ways of seeing videogame history: The Vectrex as a transitional platform; 2. Articulations of videogame piracy: The Zemmix as a decolonial platform; 3. Domesticating the arcade: The Neo Geo as an imaginary platform; 4. A dialectic of obsolescence? The Sega Saturn as a residual platform; 5. How history arrives': Twine as a minor platform; Conclusion: 'Something new in the old'; Index; List of Tables and Figures
- Figure 4. Advertisement for a Zemmix Vconsole. From Computer Study (January1988: n.p.). By permission of Sam Derboo(photographer). Figure 5. Advertisement for Computer Kindergarten-which consists of four MSX cartridges ofedutainment software-being played on a ZemmixSuper V. From MyCom (March, 1990: n.p.). Bypermission of Sam Derboo (photographer).; Figure 7. A caricature of a Japanese samurai imposing a copyright infringement notice on a SouthKorean peasant. From MyCom (January 1991: 71). By permission of Sam Derboo (photographer).