Digital Gaming and the Advertising Landscape /
The evolution of the game industry and changes in the advertising landscape in recent years have led to a keen interest of marketers in using digital games for advertising purposes. However, despite the increasing interest in this marketing strategy, the potential of digital games as a medium to con...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Baltimore, Maryland :
Project Muse,
2020
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Colección: | Games and play (Amsterdam, Netherlands)
Book collections on Project MUSE. |
Temas: | |
Acceso en línea: | Texto completo |
MARC
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001 | musev2_67786 | ||
003 | MdBmJHUP | ||
005 | 20230905050955.0 | ||
006 | m o d | ||
007 | cr||||||||nn|n | ||
008 | 200724r20202019ne o 00 0 eng d | ||
020 | |a 9789048538676 | ||
035 | |a (OCoLC)1178720756 | ||
040 | |a MdBmJHUP |c MdBmJHUP | ||
050 | 4 | |a HD9993.E452 |b H47 2019 | |
082 | 0 | |a 338.4/77948 |2 23 | |
100 | 1 | |a Hera, Teresa de la, |e author. | |
245 | 1 | 0 | |a Digital Gaming and the Advertising Landscape / |c Teresa de la Hera. |
264 | 1 | |a Baltimore, Maryland : |b Project Muse, |c 2020 | |
264 | 3 | |a Baltimore, Md. : |b Project MUSE, |c 2020 | |
264 | 4 | |c ©2020 | |
300 | |a 1 online resource (208 pages): |b illustrations. | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
490 | 0 | |a Games and play | |
500 | |a Issued as part of book collections on Project MUSE. | ||
504 | |a Includes bibliographical references and index. | ||
506 | 0 | |a Open Access |f Unrestricted online access |2 star | |
520 | |a The evolution of the game industry and changes in the advertising landscape in recent years have led to a keen interest of marketers in using digital games for advertising purposes. However, despite the increasing interest in this marketing strategy, the potential of digital games as a medium to convey advertising messages remains unexploited. *Digital Gaming and the Advertising Landscape* explores the different ways advertising messages can be embedded within digital games. An interdisciplinary approach is used to help explain how persuasive communication works within digital games. It does so by forging new links within the area of game studies where the emphasis of this book clearly lies, while also taking up new subjects such as design theories and their relation to games as well as how this relationship may be used in a practical context. | ||
588 | |a Description based on print version record. | ||
650 | 0 | |a Video games |x Economic aspects. | |
650 | 0 | |a Video games industry. | |
650 | 0 | |a Electronic games |x Marketing. | |
655 | 7 | |a Electronic books. |2 local | |
710 | 2 | |a Project Muse, |e distributor. | |
776 | 1 | 8 | |i Print version: |z 9789462987159 |
710 | 2 | |a Project Muse. |e distributor | |
830 | 0 | |a Games and play (Amsterdam, Netherlands) | |
830 | 0 | |a Book collections on Project MUSE. | |
856 | 4 | 0 | |z Texto completo |u https://projectmuse.uam.elogim.com/book/67786/ |