Cargando…

Gamer Nation : Video Games and American Culture /

"This book takes a cultural studies approach to analyzing video games for young players. It considers not only how games reflect myths in American culture but also how they propagate those myths through their design, imagery, and scenarios of violence"--

Detalles Bibliográficos
Autor principal: Wills, John, 1971- (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Baltimore : Johns Hopkins University Press, 2019.
Colección:Book collections on Project MUSE.
Temas:
Acceso en línea:Texto completo

MARC

LEADER 00000cam a22000004a 4500
001 musev2_66180
003 MdBmJHUP
005 20230905050819.0
006 m o d
007 cr||||||||nn|n
008 190301s2019 mdu o 00 0 eng d
020 |a 9781421428697 
020 |z 9781421428703 
035 |a (OCoLC)1105472720 
040 |a MdBmJHUP  |c MdBmJHUP 
100 1 |a Wills, John,  |d 1971-  |e author. 
245 1 0 |a Gamer Nation :   |b Video Games and American Culture /   |c John Wills. 
264 1 |a Baltimore :  |b Johns Hopkins University Press,  |c 2019. 
264 3 |a Baltimore, Md. :  |b Project MUSE,   |c 2019 
264 4 |c ©2019. 
300 |a 1 online resource (296 pages). 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
505 0 |a Games and new frontiers -- Playing cowboys and Indians in the digital Wild West -- Cold War gaming -- 9/11 code -- Fighting the virtual War on Terror -- Grand theft Los Angeles -- Second life, second America -- Converging worlds. 
520 |a "This book takes a cultural studies approach to analyzing video games for young players. It considers not only how games reflect myths in American culture but also how they propagate those myths through their design, imagery, and scenarios of violence"--  |c Provided by publisher. 
588 |a Description based on print version record. 
650 7 |a Video games  |x Social aspects.  |2 fast  |0 (OCoLC)fst01166440 
650 7 |a Video games.  |2 fast  |0 (OCoLC)fst01166421 
650 7 |a Video games and children.  |2 fast  |0 (OCoLC)fst01166443 
650 7 |a Video games and teenagers.  |2 fast  |0 (OCoLC)fst01166444 
650 7 |a Violence in video games.  |2 fast  |0 (OCoLC)fst01744184 
650 7 |a GAMES  |x Board.  |2 bisacsh 
650 6 |a Violence dans les jeux video. 
650 6 |a Jeux video  |x Conception  |x Aspect psychologique. 
650 6 |a Jeux video  |x Aspect social  |z États-Unis. 
650 6 |a Jeux video et adolescents  |z États-Unis. 
650 6 |a Jeux video et enfants  |z États-Unis. 
650 0 |a Violence in video games. 
650 0 |a Video games  |x Design  |x Psychological aspects. 
650 0 |a Video games  |x Social aspects  |z United States. 
650 0 |a Video games and teenagers  |z United States. 
650 0 |a Video games and children  |z United States. 
651 7 |a United States.  |2 fast  |0 (OCoLC)fst01204155 
655 7 |a Electronic books.   |2 local 
710 2 |a Project Muse.  |e distributor 
830 0 |a Book collections on Project MUSE. 
856 4 0 |z Texto completo  |u https://projectmuse.uam.elogim.com/book/66180/ 
945 |a Project MUSE - Custom Collection 
945 |a Project MUSE - 2019 Complete 
945 |a Project MUSE - 2019 Global Cultural Studies