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Gaelic Games on Film : from silent films to Hollywood hurling, horror and the emergence of Irish cinema /

Gaelic games have repeatedly provided filmmakers and producers with a resonant motif through which they have represented ‘perceived' aspects of Irish identity, ‘perceived' as this representation has been neither straightforward nor unproblematic: in international productions in particular,...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Crosson, Seán (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Baltimore, Maryland : Project Muse, 2019
Colección:Book collections on Project MUSE.
Temas:
Acceso en línea:Texto completo

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245 1 0 |a Gaelic Games on Film :   |b from silent films to Hollywood hurling, horror and the emergence of Irish cinema /   |c Seán Crosson. 
264 1 |a Baltimore, Maryland :  |b Project Muse,  |c 2019 
264 3 |a Baltimore, Md. :  |b Project MUSE,   |c 2019 
264 4 |c ©2019 
300 |a 1 online resource (316 pages):   |b illustrations 
336 |a text  |b txt  |2 rdacontent 
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500 |a Issued as part of book collections on Project MUSE. 
504 |a Includes bibliographical reference (pages 206-218), filmography (pages 219-222) and index. 
505 0 |a Gaelic games in early cinema -- Gaelic games in the newsreel era -- Hollywood hurling : representing Gaelic games in American cinema, 1930-60 -- 'Keep the mummers off the green ground of Croke Park' : remembering Rooney (1958) -- 'Ar son an náisiúin' : the National Film Institute of Ireland's All-Ireland-final films -- Coaching Irishness through film : Gaelic games in the film work of Gael Linn -- The critical turn : Gaelic games in film between the 1960s and 1980s -- 'The hurley is the new chainsaw' : Gaelic games in contemporary cinema -- Conclusion. 
506 |a Access restricted to authorized users and institutions. 
520 |a Gaelic games have repeatedly provided filmmakers and producers with a resonant motif through which they have represented ‘perceived' aspects of Irish identity, ‘perceived' as this representation has been neither straightforward nor unproblematic: in international productions in particular, Gaelic games have provided on occasion a short hand for regressive stereotypes associated with Irish people, including their alleged propensity for violence. For indigenous producers, on the other hand, Gaelic games afforded distinctive Irish cultural practices and as such were employed to promote and affirm the Irish nation, particularly as an indigenous film culture began to develop in the aftermath of World War II. As we enter the late twentieth century, a critical turn is evident within indigenous productions featuring Gaelic games though the dominant stereotypes of the past continue to appear. This study provides the first major monograph examination of filmic representations of Gaelic games, charting these representations from the earliest years of the twentieth century, including silent films such as Knocknagow (1918) to more recent productions Michael Collins (1996) and The Wind that Shakes the Barley (2006). Among the areas examined are newsreel depictions of Gaelic games; Hollywood's fascination with hurling in the mid-20th century (including in the work of Oscar-winning director John Ford), which led to a range of productions featuring the sport culminating with the Oscar-nominated short Three Kisses (Paramount, 1955); the importance of the depictions of Gaelic games to the emergence of a distinctive Irish film culture post WWII; and the role of Gaelic games in contemporary cinema. 
588 |a Description based on print version record. 
650 0 |a Gaelic games. 
650 0 |a Sports in motion pictures 
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945 |a Project MUSE - Custom Collection 
945 |a Project MUSE - 2019 Complete 
945 |a Project MUSE - 2019 Film, Theater and Performing Arts