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Keys to Play : Music as a Ludic Medium from Apollo to Nintendo /

"How do keyboards make music playable? Drawing on theories of media, systems, and cultural techniques, Keys to play spans Greek myth and contemporary Japanese digital games to chart an archaeology of musical play and its animation via improvisation, performance, and recreation. As a paradigmati...

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Detalles Bibliográficos
Autor principal: Moseley, Roger, 1974- (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Oakland, California : University of California Press, [2016]
Colección:Book collections on Project MUSE.
Temas:
Acceso en línea:Texto completo

MARC

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040 |a MdBmJHUP  |c MdBmJHUP 
100 1 |a Moseley, Roger,  |d 1974-  |e author. 
245 1 0 |a Keys to Play :   |b Music as a Ludic Medium from Apollo to Nintendo /   |c Roger Moseley. 
264 1 |a Oakland, California :  |b University of California Press,  |c [2016] 
264 3 |a Baltimore, Md. :  |b Project MUSE,   |c 2020 
264 4 |c ©[2016] 
300 |a 1 online resource (470 pages). 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
505 0 |a Prelude: press any key to start -- Pt I. Fields and interfaces of musical play -- Key 1 Ludomusicality -- Key 2 Digital analogies -- Pt II. Play by play : improvisation, performance, recreation -- Key 3 The emergence of musical play -- Key 4 High scores: WAM vs. LVB -- Key 5 Play again? 
506 0 |a Open Access  |f Unrestricted online access  |2 star 
520 |a "How do keyboards make music playable? Drawing on theories of media, systems, and cultural techniques, Keys to play spans Greek myth and contemporary Japanese digital games to chart an archaeology of musical play and its animation via improvisation, performance, and recreation. As a paradigmatic digital interface, the keyboard forms a field of play on which the book's diverse objects of inquiry--from clavichords to PCs and eighteenth-century musical dice games to the latest rhythm-action titles--enter into analogical relations. Remapping the keyboard's topography by way of Mozart and Super Mario, who head an expansive cast of historical and virtual actors, Keys to play invites readers to unlock ludic dimensions of music that are at once old and new."--Provided by publisher 
546 |a English. 
588 |a Description based on print version record. 
650 7 |a Videospiel  |2 gnd 
650 7 |a Klaviermusik  |2 gnd 
650 7 |a Tasteninstrumentenmusik  |2 gnd 
650 7 |a Video games  |x Psychological aspects.  |2 fast  |0 (OCoLC)fst01166438 
650 7 |a Play (Philosophy)  |2 fast  |0 (OCoLC)fst01066954 
650 7 |a Music  |x Performance.  |2 fast  |0 (OCoLC)fst01030398 
650 7 |a Keyboards (Music)  |2 fast  |0 (OCoLC)fst00987015 
650 7 |a MUSIC  |x History & Criticism.  |2 bisacsh 
650 7 |a The arts.  |2 bicssc 
650 7 |a Society and social sciences Society and social sciences.  |2 bicssc 
650 7 |a Society and culture: general.  |2 bicssc 
650 7 |a Music.  |2 bicssc 
650 7 |a Media studies.  |2 bicssc 
650 6 |a Jeux video  |x Aspect psychologique. 
650 6 |a Jeu (Philosophie) 
650 6 |a Claviers  |x Histoire. 
650 0 |a Video games  |x Psychological aspects. 
650 0 |a Play (Philosophy) 
650 0 |a Keyboards (Music)  |x History. 
650 0 |a Music  |x Performance  |x History. 
655 7 |a History.  |2 fast  |0 (OCoLC)fst01411628 
655 7 |a Electronic books.   |2 local 
710 2 |a Project Muse.  |e distributor 
830 0 |a Book collections on Project MUSE. 
856 4 0 |z Texto completo  |u https://projectmuse.uam.elogim.com/book/63391/