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musev2_63391 |
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MdBmJHUP |
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20230905050527.0 |
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160331t20162016cau o 00 0 eng d |
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|z 2016015714
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|a 9780520965096
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|z 0520965094
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|z 9780520291249
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|a (OCoLC)1139839655
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|a MdBmJHUP
|c MdBmJHUP
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1 |
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|a Moseley, Roger,
|d 1974-
|e author.
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245 |
1 |
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|a Keys to Play :
|b Music as a Ludic Medium from Apollo to Nintendo /
|c Roger Moseley.
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|a Oakland, California :
|b University of California Press,
|c [2016]
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|a Baltimore, Md. :
|b Project MUSE,
|c 2020
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|c ©[2016]
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|a 1 online resource (470 pages).
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336 |
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a Prelude: press any key to start -- Pt I. Fields and interfaces of musical play -- Key 1 Ludomusicality -- Key 2 Digital analogies -- Pt II. Play by play : improvisation, performance, recreation -- Key 3 The emergence of musical play -- Key 4 High scores: WAM vs. LVB -- Key 5 Play again?
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|a Open Access
|f Unrestricted online access
|2 star
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|a "How do keyboards make music playable? Drawing on theories of media, systems, and cultural techniques, Keys to play spans Greek myth and contemporary Japanese digital games to chart an archaeology of musical play and its animation via improvisation, performance, and recreation. As a paradigmatic digital interface, the keyboard forms a field of play on which the book's diverse objects of inquiry--from clavichords to PCs and eighteenth-century musical dice games to the latest rhythm-action titles--enter into analogical relations. Remapping the keyboard's topography by way of Mozart and Super Mario, who head an expansive cast of historical and virtual actors, Keys to play invites readers to unlock ludic dimensions of music that are at once old and new."--Provided by publisher
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|a English.
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588 |
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|a Description based on print version record.
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650 |
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7 |
|a Videospiel
|2 gnd
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650 |
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|a Klaviermusik
|2 gnd
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650 |
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7 |
|a Tasteninstrumentenmusik
|2 gnd
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650 |
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7 |
|a Video games
|x Psychological aspects.
|2 fast
|0 (OCoLC)fst01166438
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650 |
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7 |
|a Play (Philosophy)
|2 fast
|0 (OCoLC)fst01066954
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650 |
|
7 |
|a Music
|x Performance.
|2 fast
|0 (OCoLC)fst01030398
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650 |
|
7 |
|a Keyboards (Music)
|2 fast
|0 (OCoLC)fst00987015
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650 |
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7 |
|a MUSIC
|x History & Criticism.
|2 bisacsh
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650 |
|
7 |
|a The arts.
|2 bicssc
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650 |
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7 |
|a Society and social sciences Society and social sciences.
|2 bicssc
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650 |
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|a Society and culture: general.
|2 bicssc
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650 |
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7 |
|a Music.
|2 bicssc
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650 |
|
7 |
|a Media studies.
|2 bicssc
|
650 |
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6 |
|a Jeux video
|x Aspect psychologique.
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650 |
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6 |
|a Jeu (Philosophie)
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650 |
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6 |
|a Claviers
|x Histoire.
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650 |
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0 |
|a Video games
|x Psychological aspects.
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650 |
|
0 |
|a Play (Philosophy)
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650 |
|
0 |
|a Keyboards (Music)
|x History.
|
650 |
|
0 |
|a Music
|x Performance
|x History.
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655 |
|
7 |
|a History.
|2 fast
|0 (OCoLC)fst01411628
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655 |
|
7 |
|a Electronic books.
|2 local
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710 |
2 |
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|a Project Muse.
|e distributor
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830 |
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0 |
|a Book collections on Project MUSE.
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856 |
4 |
0 |
|z Texto completo
|u https://projectmuse.uam.elogim.com/book/63391/
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