|
|
|
|
LEADER |
00000cam a22000004a 4500 |
001 |
musev2_60845 |
003 |
MdBmJHUP |
005 |
20230905050241.0 |
006 |
m o d |
007 |
cr||||||||nn|n |
008 |
180721s2018 mau o 00 0 eng d |
020 |
|
|
|a 9780262346078
|
020 |
|
|
|z 0262346079
|
020 |
|
|
|z 9780262037808
|
035 |
|
|
|a (OCoLC)1045194812
|
040 |
|
|
|a MdBmJHUP
|c MdBmJHUP
|
100 |
1 |
|
|a Klopfer, Eric,
|e author.
|
245 |
1 |
0 |
|a Resonant Games :
|b Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday /
|c Eric Klopfer, Jason Haas, Scot Osterweil, and Louisa Rosenheck.
|
264 |
|
1 |
|a Cambridge, Massachusetts :
|b The MIT Press,
|c [2018]
|
264 |
|
3 |
|a Baltimore, Md. :
|b Project MUSE,
|c 2018
|
264 |
|
4 |
|c ©[2018]
|
300 |
|
|
|a 1 online resource.
|
336 |
|
|
|a text
|b txt
|2 rdacontent
|
337 |
|
|
|a computer
|b c
|2 rdamedia
|
338 |
|
|
|a online resource
|b cr
|2 rdacarrier
|
490 |
0 |
|
|a The John D. and Catherine T. Macarthur Foundation series on digital media and learning
|
505 |
0 |
|
|a Intro; Contents; Series Foreword; Foreword; Notes; 1 Our Game Could Be Your Life; The Principles; The Games; 2 Resonant Learning; Learning; Play; Games; Games and School; Games, Learning, and Design; 3 In a Game, You Can Be Whoever You Want to Be; Settling on an Approach; The Story; Puzzles; Game Structure; Pedagogy; Collaboration and Reflection; Integrating Game Play and Narrative; Conclusions; 4 "I Wish I Could Go On Here Forever"; A Game for Science Practice; The Design and Development of Vanished; Learning to Save the World by "Saving the World."
|
505 |
0 |
|
|a Collective Intelligence, Citizen Science, and More!Squaring the ARG Pyramid; Make-Believe Scientists; We Saved the World-Now What?; 5 Discovering the Secret World of Ysola; The Radix Project; Game and Learning Designs; The Player Experience; Embarking on the Quest; Building the Argument; Repeating the Experiment; Reporting the Discoveries; Systems for Exploration; The Multiplayer Experience; Bridge Curriculum; Culture of Inquiry; School Systems; Professional Development; The Complete Package; 6 Beetles, Beasties, and Bunnies in Your Back Pocket; The UbiqBio Project.
|
505 |
0 |
|
|a Beetle Breeders: Mendelian GeneticsInvasion of the Beasties: mRNA & Translation; Island Hoppers: Evolution; Chomp!: Food Webs; More Ubiquitous Games; Other Educational Games; Designing Ubiq Games; Adaptive Experiences; Practice-Based Rounds; Adaptive Leveling; Comparison; The Codesign Process; Integration into Life and School; Games that Fit into Everyday Life; Games that Fit into the Classroom; Aligning with Standards and Curriculum; Connecting Data to Practice; Flexibility of Use; Conclusion; 7 Doorway to Games; "Game" Design and "game" Design; Past Partnerships; Problematic Partnerships.
|
505 |
0 |
|
|a The Doorway to Doorway to DreamsGame-Changing Games; A Financial Entertainment Empire; Innovating Partners; Success Is Learning from Failure; Schools; Research Op; Conclusions; Note; 8 Measuring Resonant Success; Artifacts; Affect; Audience; Assessments; Analytics; Context; Application; Resonating Research; 9 Games not Gamification; Promises and Perils; Looking Forward; References; Index.
|
506 |
0 |
|
|a Open Access
|f Unrestricted online access
|2 star
|
520 |
|
|
|a Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives.
|
588 |
|
|
|a Description based on print version record.
|
610 |
2 |
0 |
|a Education Arcade (Project)
|
650 |
|
7 |
|a Video games in education.
|2 fast
|0 (OCoLC)fst01919513
|
650 |
|
7 |
|a EDUCATION / General.
|2 bisacsh
|
650 |
|
6 |
|a Jeux video en education.
|
650 |
|
0 |
|a Video games in education.
|
655 |
|
7 |
|a Electronic books.
|2 local
|
700 |
1 |
|
|a Rosenheck, Louisa,
|e author.
|
700 |
1 |
|
|a Osterweil, Scot,
|e author.
|
700 |
1 |
|
|a Haas, Jason,
|e author.
|
710 |
2 |
|
|a Project Muse.
|e distributor
|
830 |
|
0 |
|a Book collections on Project MUSE.
|
856 |
4 |
0 |
|z Texto completo
|u https://projectmuse.uam.elogim.com/book/60845/
|