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MdBmJHUP |
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171102s2018 iau o 00 0 eng d |
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|z 2017039378
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|a 9781609385668
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|z 9781609385651
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035 |
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|a (OCoLC)1019838043
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040 |
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|a MdBmJHUP
|c MdBmJHUP
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100 |
1 |
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|a Condis, Megan,
|d 1984-
|e author.
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245 |
1 |
0 |
|a Gaming Masculinity :
|b Trolls, Fake Geeks, and the Gendered Battle for Online Culture /
|c Megan Condis.
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264 |
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1 |
|a Iowa City :
|b University of Iowa Press,
|c [2018]
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264 |
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3 |
|a Baltimore, Md. :
|b Project MUSE,
|c 2018
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264 |
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|c ©[2018]
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300 |
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|a 1 online resource (150 pages):
|b illustrations ;
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336 |
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|a text
|b txt
|2 rdacontent
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337 |
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|a computer
|b c
|2 rdamedia
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338 |
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|a online resource
|b cr
|2 rdacarrier
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490 |
0 |
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|a Fandom & culture
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505 |
0 |
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|t The gamification of gender --
|t Bro's law : Army of Two and the perils of parody in gaming culture --
|t "Get raped, f****t" : trolling as a gendered metagame --
|t Far Cry 3 : the heart of darkness --
|t Sexy sidekicks, filthy casuals, and fake geek girls : meme-ifying gender in the gaming community --
|t Hacks and mods : remaking the classics --
|t No homosexuals in Star Wars? BioWare, gamer identity, and the politics of privilege in a convergence culture --
|t Will the circle be unbroken? BioShock Infinite and the evolution of hardcore gaming culture --
|t From #GamerGate to Donald Trump : toxic masculinity and the politics of the alt-right --
|t The dating game : gender performance and gamification in the real world.
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|a Gaming Masculinity explains how the term "gamer" has been constructed in the popular imagination by a core group of male online users in an attempt to shore up an embattled form of geeky masculinity. This latest form of toxicity comes at a moment of upheaval in gaming culture, as women, people of color, and LGBTQ individuals demand broader access and representation online. Paying close attention to the online practices of trolling and making memes, author Megan Condis demonstrates that, despite the supposedly disembodied nature of life online, performances of masculinity are still afforded privileged status in gamer culture. Even worse, she finds that these competing discourses are not just relegated to the gaming world but are creating rifts within the culture at large, as witnessed by the direct links between the GamerGate movement and the recent rise of the alt-right during the last presidential election. Condis asks what this moment can teach us about the performative, collaborative, and sometimes combative ways that American culture enacts race, gender, and sexuality.
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588 |
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|a Description based on print version record.
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650 |
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7 |
|a Gelijke behandeling van mannen en vrouwen.
|2 nbdbt
|0 (NL-LeOCL)078106206
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650 |
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7 |
|a Internet.
|2 nbdbt
|0 (NL-LeOCL)115472495
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650 |
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|a Videospelen.
|2 nbdbt
|0 (NL-LeOCL)078083303
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650 |
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7 |
|a Video games
|x Social aspects.
|2 fast
|0 (OCoLC)fst01166440
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650 |
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7 |
|a Masculinity in popular culture.
|2 fast
|0 (OCoLC)fst01011042
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650 |
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|a Masculinite dans la culture populaire.
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650 |
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|a Jeux video
|x Aspect social.
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650 |
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|a Masculinity in popular culture.
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650 |
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0 |
|a Video games
|x Social aspects.
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655 |
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7 |
|a Electronic books.
|2 local
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710 |
2 |
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|a Project Muse.
|e distributor
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830 |
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0 |
|a Book collections on Project MUSE.
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856 |
4 |
0 |
|z Texto completo
|u https://projectmuse.uam.elogim.com/book/59648/
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945 |
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|a Project MUSE - Custom Collection
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945 |
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|a Project MUSE - 2018 Complete
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945 |
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|a Project MUSE - 2018 Global Cultural Studies
|