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Destructive Sublime : World War II in American Film and Media /

"The American popular imagination has long portrayed World War II as the 'good war, ' fought by the "greatest generation" for the sake of freedom and democracy. Yet, combat films and other war media complicate this conventional view by indulging in explosive displays of spec...

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Detalles Bibliográficos
Autor principal: Allison, Tanine, 1979- (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: New Brunswick, New Jersey : Rutgers University Press, [2018]
Colección:Book collections on Project MUSE.
Temas:
Acceso en línea:Texto completo

MARC

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100 1 |a Allison, Tanine,  |d 1979-  |e author. 
245 1 0 |a Destructive Sublime :   |b World War II in American Film and Media /   |c Tanine Allison. 
264 1 |a New Brunswick, New Jersey :  |b Rutgers University Press,  |c [2018] 
264 3 |a Baltimore, Md. :  |b Project MUSE,   |c 2018 
264 4 |c ©[2018] 
300 |a 1 online resource (250 pages):   |b illustrations (some color) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 0 |a War culture 
505 0 |a Introduction: A retrospective look at the World War II combat genre -- "No faking here": The new authenticity of wartime combat documentaries -- The "good war"? Style and space in 1940s combat films -- Rationalizing war: Reconstructions of World War II during the Cold War and Vietnam -- Nostalgia for combat: World War II at the end of cinema -- Simulating war on an algorithmic playground -- Conclusion: A bad war? The World War II combat genre now. 
520 |a "The American popular imagination has long portrayed World War II as the 'good war, ' fought by the "greatest generation" for the sake of freedom and democracy. Yet, combat films and other war media complicate this conventional view by indulging in explosive displays of spectacular violence. Combat sequences, Tanine Allison argues, construct a counter-narrative of World War II by reminding viewers of the war's harsh brutality. Destructive Sublime traces a new aesthetic history of the World War II combat genre by looking back at it through the lens of contemporary video games like Call of Duty. Allison locates some of video games' glorification of violence, disruptive audiovisual style, and bodily sensation in even the most canonical and seemingly conservative films of the genre. In a series of case studies spanning more than seventy years--from wartime documentaries like The Battle of San Pietro to fictional reenactments like The Longest Day and Saving Private Ryan to combat video games like Medal of Honor--this book reveals how the genre's aesthetic forms reflect (and influence) how American culture conceives of war, nation, and representation itself"--  |c Provided by publisher 
588 |a Description based on print version record. 
650 7 |a War films.  |2 fast  |0 (OCoLC)fst01170482 
650 7 |a War and motion pictures.  |2 fast  |0 (OCoLC)fst01919878 
650 7 |a Mass media and war.  |2 fast  |0 (OCoLC)fst01011378 
650 7 |a Computer war games.  |2 fast  |0 (OCoLC)fst00872697 
650 7 |a PERFORMING ARTS  |x Film & Video  |x History & Criticism.  |2 bisacsh 
650 7 |a PERFORMING ARTS  |x Reference.  |2 bisacsh 
650 6 |a Jeux de guerre sur ordinateur. 
650 6 |a Films de guerre  |z États-Unis  |x Histoire et critique. 
650 6 |a Guerre mondiale, 1939-1945  |x Cinema et guerre. 
650 0 |a Computer war games. 
650 0 |a War films  |z United States  |x History and criticism. 
650 0 |a World War, 1939-1945  |x Mass media and the war. 
650 0 |a World War, 1939-1945  |x Motion pictures and the war. 
651 7 |a United States.  |2 fast  |0 (OCoLC)fst01204155 
655 7 |a Criticism, interpretation, etc.  |2 fast  |0 (OCoLC)fst01411635 
655 7 |a Electronic books.   |2 local 
710 2 |a Project Muse.  |e distributor 
830 0 |a Book collections on Project MUSE. 
856 4 0 |z Texto completo  |u https://projectmuse.uam.elogim.com/book/59137/ 
945 |a Project MUSE - Custom Collection 
945 |a Project MUSE - 2018 Complete 
945 |a Project MUSE - 2018 Film, Theater and Performing Arts