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The Toxic Meritocracy of Video Games : Why Gaming Culture Is the Worst /

Detalles Bibliográficos
Autor principal: Paul, Christopher A. (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Minneapolis : University of Minnesota Press, [2018]
Colección:Book collections on Project MUSE.
Temas:
Acceso en línea:Texto completo

MARC

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020 |z 9781517900410 
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100 1 |a Paul, Christopher A.,  |e author. 
245 1 4 |a The Toxic Meritocracy of Video Games :   |b Why Gaming Culture Is the Worst /   |c Christopher A. Paul. 
264 1 |a Minneapolis :  |b University of Minnesota Press,  |c [2018] 
264 3 |a Baltimore, Md. :  |b Project MUSE,   |c 2018 
264 4 |c ©[2018] 
300 |a 1 online resource (280 pages). 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
505 0 |a Introduction : growing up gamer -- Leveling up in life : how meritocracy works in society -- A toxic culture : studying gaming's jerks -- Coding meritocracy: norms of game design and narrative -- Judging skill, from World of warcraft to Kim Kardashian : Hollywood -- Learning from others -- Conclusion : an obligation to do better. 
588 |a Description based on print version record. 
650 7 |a Video games  |x Social aspects.  |2 fast  |0 (OCoLC)fst01166440 
650 7 |a GAMES  |x Video & Electronic.  |2 bisacsh 
650 7 |a GAMES  |x Board.  |2 bisacsh 
650 6 |a Joueurs de jeux video  |x Psychologie. 
650 6 |a Jeux video  |x Aspect social. 
650 0 |a Video gamers  |x Psychology. 
650 0 |a Merit (Ethics)  |x Social aspects. 
650 0 |a Video games  |x Social aspects. 
655 7 |a Electronic books.   |2 local 
710 2 |a Project Muse.  |e distributor 
830 0 |a Book collections on Project MUSE. 
856 4 0 |z Texto completo  |u https://projectmuse.uam.elogim.com/book/58306/ 
945 |a Project MUSE - Custom Collection 
945 |a Project MUSE - 2018 Complete 
945 |a Project MUSE - 2018 Global Cultural Studies