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180309s2018 mnu o 00 0 eng d |
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|a 9781452956930
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|z 1452956936
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|z 9781517904500
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|a (OCoLC)1028023054
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|a MdBmJHUP
|c MdBmJHUP
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100 |
1 |
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|a LaMarre, Thomas,
|d 1959-
|e author.
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1 |
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|a The Anime Ecology :
|b A Genealogy of Television, Animation, and Game Media /
|c Thomas Lamarre.
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264 |
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|a Minneapolis :
|b University of Minnesota Press,
|c [2018]
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264 |
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3 |
|a Baltimore, Md. :
|b Project MUSE,
|c 2018
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|c ©[2018]
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300 |
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|a 1 online resource (448 pages).
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336 |
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a Cover; Half Title; Title; Copyright; Contents; INTRODUCTION: Television Animation and Infrastructure Ecology; PART I. THE SCREENâ#x80;#x93;BRAIN APPARATUS; 1. Population Seizure; 2. Neurosciences and Television; 3. This Stuff Called Blink; 4. A Thousand Tiny Blackouts; PART II. A LITTLE SOCIAL MEDIA HISTORY OF TELEVISION; 5. Media Genealogy and Transmedia Ecology; 6. A Little History of Japanese Television; 7. Television and New Media; 8. Sociality or Something Like It; 9. Platformativity and Ontopower; PART III. INFRASTRUCTURE COMPLEXES; 10. The Family Broadcast Complex; 11. The Home Theater Complex.
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|a 12. The Game Play Complex13. The Portable Interface Complex; CONCLUSION: Signaletic Animism; ACKNOWLEDGMENTS; NOTES; BIBLIOGRAPHY; INDEX; A; B; C; D; E; F; G; H; I; J; K; L; M; N; O; P; R; S; T; U; V; W; Y; Z.
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|a "With the release of author Thomas Lamarre's field-defining study The Anime Machine, critics established Lamarre as a leading voice in the field of Japanese animation. He now returns with The Anime Ecology, broadening his insights to give a complete account of anime's relationship to television while placing it in important historical and global frameworks. Lamarre takes advantage of the overlaps between television, anime, and new media--from console games and video to iOS games and streaming--to show how animation helps us think through television in the contemporary moment. He offers remarkable close readings of individual anime while demonstrating how infrastructures and platforms have transformed anime into emergent media (such as social media and transmedia) and launched it worldwide. Thoughtful, thorough illustrations plus exhaustive research and an impressive scope make The anime ecology at once an essential reference book, a valuable resource for scholars, and a foundational textbook for students"--
|c Provided by publisher
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588 |
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|a Description based on print version record.
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650 |
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7 |
|a Video games
|x Social aspects.
|2 fast
|0 (OCoLC)fst01166440
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650 |
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7 |
|a Television programs
|x Social aspects.
|2 fast
|0 (OCoLC)fst01147057
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650 |
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7 |
|a Animated films.
|2 fast
|0 (OCoLC)fst00809611
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650 |
|
7 |
|a Cultural industries
|x Social aspects.
|2 fast
|0 (OCoLC)fst01983812
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650 |
|
7 |
|a PERFORMING ARTS
|x Reference.
|2 bisacsh
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650 |
|
7 |
|a SOCIAL SCIENCE
|x Popular Culture.
|2 bisacsh
|
650 |
|
7 |
|a PERFORMING ARTS
|x Animation.
|2 bisacsh
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650 |
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6 |
|a Industries culturelles
|x Aspect social.
|
650 |
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6 |
|a Jeux video
|x Aspect social.
|
650 |
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6 |
|a Émissions televisees
|x Aspect social.
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650 |
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0 |
|a Cultural industries
|x Social aspects.
|
650 |
|
0 |
|a Video games
|x Social aspects.
|
650 |
|
0 |
|a Television programs
|x Social aspects.
|
650 |
|
0 |
|a Animated films
|z Japan
|x History and criticism.
|
651 |
|
7 |
|a Japan.
|2 fast
|0 (OCoLC)fst01204082
|
655 |
|
7 |
|a Criticism, interpretation, etc.
|2 fast
|0 (OCoLC)fst01411635
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655 |
|
7 |
|a Electronic books.
|2 local
|
710 |
2 |
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|a Project Muse.
|e distributor
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830 |
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0 |
|a Book collections on Project MUSE.
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856 |
4 |
0 |
|z Texto completo
|u https://projectmuse.uam.elogim.com/book/57967/
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945 |
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|a Project MUSE - Custom Collection
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945 |
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|a Project MUSE - 2018 Complete
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945 |
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|a Project MUSE - 2018 Film, Theater and Performing Arts
|