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The Systemic Image : A New Theory of Interactive Real-Time Simulations /

In media art history as well as in science studies an intensified reception of cybernetic and system-theoretical concepts can be seen in the last few years. In this work, a conceptualization of the relationship between the systemic and the iconic in interactive real-time simulations is proposed.

Detalles Bibliográficos
Autor principal: Hinterwaldner, Inge (Autor)
Otros Autores: Tucker, Elizabeth (Traductor)
Formato: Electrónico eBook
Idioma:Inglés
Alemán
Publicado: Cambridge, Massachusetts : The MIT Press, [2017]
Colección:Book collections on Project MUSE.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Intro; Contents; Acknowledgments; Introduction; The Object of Study; "Systemic Image" in Two Connotations; Divisions; Differentiation of Terms; 1 Approaches to a Concept of Simulation; 1.1 Simulations and Their Contested Representational Capacity; 1.2 Missing Links: Simulations and Simulacra; 1.3 Computer Simulations in Relation to "System" and "Dynamic"; 2 The Perspectivation of Simulations; 2.1 Central Perspective in Discussions on Contemporary Image Production; 2.2 A Structural Comparison with Central Perspective; 2.3 The Special Case of Interactive Real-Time Simulations
  • 2.4 A Critique of the Simulation Dynamic2.5 Perspective and Schematism; 2.6 Systems Aesthetics; 3 Modeling and Iconization; 3.1 On the Position and Role of Models; 3.2 Semiautonomous Iconization; 3.3 Sources of Design; 3.4 Two Types of Models; 4 Iconicity and Dynamic; 4.1 Figurative Displays; 4.2 Movement as a Design Element; 4.3 An Increase in Movement; 4.4 Designing the Experientiability of Events; 4.5 Excursus: The Rhetoric of the "Alive"; 4.6 Temporal Components and the Modulation of Experiential Time; 5 Characteristics of the Iconicity of Simulations
  • 5.1 Approaches to the Iconicity of Simulations5.2 From Results to Events; 5.3 Building Actions and Situations; 5.4 Manifold Variations; 5.5 Degrees of Freedom, Calculability Problems, and Levels of Description; 5.6 Cuts below the Surface; 5.7 Cuts on the Surface; 5.8 Reforming Forms; 6 Iconicity and Interactivity; 6.1 For an Interweaving of Iconicity and Interactivity; 6.2 Prefabricated Paths versus Designed Situations; 6.3 Approaches to Iconicity in Computer Simulations; 6.4 Iconic Modes of Control; 6.5 Avatars Astray; 6.6 (Unstable) Image as Variable Interface; Conclusion; Notes