Ready Player Two : Women Gamers and Designed Identity /
"Cultural stereotypes to the contrary, approximately half of all video-game players are now women. A subculture once dominated by men, video games have become a form of entertainment composed of gender binaries. Supported by games such as Diner Dash, Mystery Case Files, Wii Fit, and Kim Kardash...
Autor principal: | |
---|---|
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Minneapolis, MN :
University of Minnesota Press,
[2017]
|
Colección: | Book collections on Project MUSE.
|
Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Introduction: contextualizing player two
- Playing with identity
- Playing with time
- Playing with emotions
- Playing with consumption
- Playing with bodies
- Conclusion: the playful is political.