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Gaming Representation : Race, Gender, and Sexuality in Video Games /

Recent years have seen an increase in public attention to identity and representation in video games, including journalists and bloggers holding the digital game industry accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers a...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Russworm, TreaAndrea M. (Editor ), Malkowski, Jennifer, 1983- (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Baltimore, Maryland : Project Muse, 2017
Colección:Digital game studies.
Book collections on Project MUSE.
Temas:
Acceso en línea:Texto completo

MARC

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245 0 0 |a Gaming Representation :   |b Race, Gender, and Sexuality in Video Games /   |c edited by Jennifer Malkowski and Treaandrea M. Russworm. 
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300 |a 1 online resource (276 pages):   |b illustrations (some color). 
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337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 0 |a Digital game studies 
500 |a Issued as part of book collections on Project MUSE. 
504 |a Includes bibliographical references and index. 
505 0 |a Foreword / Anna Everett -- Introduction : identity, representation, and video game studies beyond the politics of the image / Jennifer Malkowski and TreaAndrea M. Russworm -- part 1. Gender, bodies, spaces -- i turned out to be such a damsel in distress : noir games and the unrealized femme fatale / Jennifer Malkowski -- No time to dream : killing time, casual games, and gender / Braxton Soderman -- Aw fuck, I got a bitch on my team! : Women and the exclusionary cultures of the computer game complex / Carly A. Kocurek and Jennifer deWinter -- Attention whores and ugly nerds : gender and cosplay at the game con / Nina Huntemann -- Machinima parodies : appropriating video games to criticize gender norms / Gabrielle Trepanier-Jobin -- part 2. Race, identity, nation -- Dystopian blackness and the limits of racial empathy in The walking dead and The last of us / TreaAndrea M. Russworm -- Journey into the techno-primitive desert / Irene Chien -- The rubble and the ruin : race, gender, and sites of inglorious conflict in Spec ops : the line / Soraya Murray -- Representing race and disability : Grand theft auto : San Andreas as a whole text / Rachael Hutchinson -- Entering the picture : digital portraiture and the aesthetics of video game representation / Lisa Patti. part 3. Queerness, play, subversion -- Playing to lose : the queer art of failing at video games / Bonnie Ruberg -- Romancing an empire, becoming Isaac : the queer possibilities of Jade Empire and The binding of Isaac / Jordan Wood -- A game chooses, a player obeys : BioShock, posthumanism, and the limits of queerness / Edmond Y. Chang -- Afterword : racism, sexism, and gaming's cruel optimism / Lisa Nakamura. 
506 |a Access restricted to authorized users and institutions. 
520 |a Recent years have seen an increase in public attention to identity and representation in video games, including journalists and bloggers holding the digital game industry accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged far behind. Gaming Representation examines portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, the contributors to this volume push gaming scholarship to new levels of inquiry, theorizing, and imagination. 
588 |a Description based on print version record. 
650 0 |a Sex in mass media. 
650 0 |a Race in mass media. 
650 0 |a Video games. 
655 7 |a Electronic books.   |2 local 
700 1 |a Russworm, TreaAndrea M.,  |e editor. 
700 1 |a Malkowski, Jennifer,  |d 1983-  |e editor. 
710 2 |a Project Muse,  |e distributor. 
776 1 8 |i Print version:  |z 9780253025739 
710 2 |a Project Muse.  |e distributor 
830 0 |a Digital game studies. 
830 0 |a Book collections on Project MUSE. 
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945 |a Project MUSE - Custom Collection 
945 |a Project MUSE - 2017 Complete 
945 |a Project MUSE - 2017 Global Cultural Studies