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00000cam a22000004a 4500 |
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20230905045559.0 |
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m o d |
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071228s2008 miu o 00 0 eng d |
010 |
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|z 2020706631
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020 |
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|a 9780472900527
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|z 9780472023141
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|z 9780472033973
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|z 9780472116355
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035 |
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|a (OCoLC)1017632701
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040 |
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|a MdBmJHUP
|c MdBmJHUP
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100 |
1 |
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|a Rossignol, Jim,
|d 1978-
|e author.
|
245 |
1 |
0 |
|a This Gaming Life :
|b Travels in Three Cities /
|c Jim Rossignol.
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264 |
|
1 |
|a Ann Arbor :
|b University of Michigan Press,
|c 2008.
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264 |
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3 |
|a Baltimore, Md. :
|b Project MUSE,
|c 2018
|
264 |
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4 |
|c ©2008.
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300 |
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|a 1 online resource (224 pages).
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336 |
|
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|a text
|b txt
|2 rdacontent
|
337 |
|
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|a computer
|b c
|2 rdamedia
|
338 |
|
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|a online resource
|b cr
|2 rdacarrier
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505 |
0 |
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|a London -- How games make gamers -- The big smoke -- Seoul -- A gamers' world -- Propagandists -- Reykjavik -- The special relationship -- Model living -- Home : the window -- The playlist.
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0 |
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|a Open Access
|f Unrestricted online access
|2 star
|
520 |
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|a ""In May 2000 I was fired from my job as a reporter on a finance newsletter because of an obsession with a videogame. It was the best thing that ever happened to me." So begins this story of personal redemption through the unlikely medium of electronic games. Quake, World of Warcraft, Eve Online and other online games not only offered author Jim Rossignol an excellent escape from the tedium of office life. They also provided him with a diverse global community and a job--as a games journalist. Part personal history, part travel narrative, part philosophical reflection on the meaning of play, This Gaming Life describes Rossignol's encounters in three cities: London, Seoul, and Reyjkavik. From his days as a Quake genius in London's increasingly corporate gaming culture; to Korea, where gaming is a high stakes televised national sport; to Iceland, the home of his ultimate obsession, the idiosyncratic and beguiling Eve Online, Rossignol introduces us to a vivid and largely undocumented world of gaming lives. Torn between unabashed optimism about the future of games and lingering doubts about whether they are just a waste of time, This Gaming Life also raises important questions about this new and vital cultural form. Should we celebrate the "serious" educational, social, and cultural value of games, as academics and journalists are beginning to do? Or do these high-minded justifications simply perpetuate the stereotype of games as a lesser form of fun? In this beautifully written, richly detailed, and inspiring book, Rossignol brings these abstract questions to life, immersing us in a vibrant landscape of gaming experiences."--Publisher's description
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588 |
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|a Description based on print version record.
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650 |
|
7 |
|a Video games
|x Social aspects.
|2 fast
|0 (OCoLC)fst01166440
|
650 |
|
7 |
|a Video games
|x Psychological aspects.
|2 fast
|0 (OCoLC)fst01166438
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650 |
|
7 |
|a GAMES
|x Video & Electronic.
|2 bisacsh
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650 |
|
7 |
|a GAMES
|x Board.
|2 bisacsh
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650 |
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6 |
|a Jeux video
|x Aspect psychologique.
|
650 |
|
6 |
|a Jeux video
|x Aspect social.
|
650 |
|
0 |
|a Video games
|x Psychological aspects.
|
650 |
|
0 |
|a Video games
|x Social aspects.
|
655 |
|
7 |
|a Electronic books.
|2 local
|
710 |
2 |
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|a Project Muse.
|e distributor
|
830 |
|
0 |
|a Book collections on Project MUSE.
|
856 |
4 |
0 |
|z Texto completo
|u https://projectmuse.uam.elogim.com/book/52295/
|
945 |
|
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|a Project MUSE - Archive Complete Supplement VI
|
945 |
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|a Project MUSE - Archive Global Cultural Studies Supplement VI
|