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Star Worlds : Freedom Versus Control in Online Gameworlds /

"Star Worlds explores the future-oriented universe of online virtual worlds connected with popular science fiction--specifically, with Star Wars and Star Trek--that have been inhabited for over a decade by computer gamers. The Star Wars and Star Trek franchises, both of which have shaped the do...

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Detalles Bibliográficos
Autor principal: Bainbridge, William Sims (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Ann Arbor : University of Michigan Press, 2017.
Colección:Book collections on Project MUSE.
Temas:
Acceso en línea:Texto completo

MARC

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010 |z  2020749670 
020 |a 9780472122417 
020 |z 9780472053285 
020 |z 9780472073283 
035 |a (OCoLC)1017610515 
040 |a MdBmJHUP  |c MdBmJHUP 
100 1 |a Bainbridge, William Sims,  |e author. 
245 1 0 |a Star Worlds :   |b Freedom Versus Control in Online Gameworlds /   |c William Sims Bainbridge. 
264 1 |a Ann Arbor :  |b University of Michigan Press,  |c 2017. 
264 3 |a Baltimore, Md. :  |b Project MUSE,   |c 2018 
264 4 |c ©2017. 
300 |a 1 online resource (306 pages). 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
500 |a Includes index. 
505 0 |a Galaxies far, far away -- Free will -- Living in Tatooine -- Homes among the stars -- A long time ago -- Companions -- To boldly go -- The foundry -- Second Trek -- Star life. 
520 |a "Star Worlds explores the future-oriented universe of online virtual worlds connected with popular science fiction--specifically, with Star Wars and Star Trek--that have been inhabited for over a decade by computer gamers. The Star Wars and Star Trek franchises, both of which have shaped the dominant science fiction mythologies of the last half-century, offer profound conceptions of the tension between freedom and control in human economic, political, and social interactions. William Sims Bainbridge investigates the human and technological dynamics of four online virtual worlds based on these two very different traditions: the massively multiplayer online games Star Wars Galaxies; Star Wars: The Old Republic; Star Trek Online; and the Star Trek community in the non-game, user-created virtual environment, Second Life. The four "star worlds" explored in this book illustrate the dilemmas concerning the role of technology as liberator or oppressor in our postindustrial society, and represent computer simulations of future possibilities of human experience. Bainbridge considers the relationship between a real person and the role that person plays, the relationship of an individual to society, and the relationship of human beings to computing technology. In addition to collecting ethnographic and quantitative data about the social behavior of other players, he has immersed himself in each of these worlds, role-playing 14 avatars with different skills and goals to gain new insights into the variety of player experience from a personal perspective"--  |c Provided by publisher. 
588 |a Description based on print version record. 
650 7 |a Human-computer interaction.  |2 fast  |0 (OCoLC)fst00963494 
650 7 |a Fantasy games  |x Social aspects.  |2 fast  |0 (OCoLC)fst00920843 
650 7 |a TECHNOLOGY & ENGINEERING / Social Aspects.  |2 bisacsh 
650 7 |a COMPUTERS / Virtual Worlds.  |2 bisacsh 
650 7 |a SOCIAL SCIENCE / Popular Culture.  |2 bisacsh 
650 6 |a Environnements virtuels partages  |x Aspect social. 
650 6 |a Jeux sur Internet  |x Aspect social. 
650 0 |a Human-computer interaction. 
650 0 |a Shared virtual environments  |x Social aspects. 
650 0 |a Fantasy games  |x Social aspects. 
650 0 |a Internet games  |x Social aspects. 
655 7 |a Electronic books.   |2 local 
710 2 |a Project Muse.  |e distributor 
830 0 |a Book collections on Project MUSE. 
856 4 0 |z Texto completo  |u https://projectmuse.uam.elogim.com/book/52282/ 
945 |a Project MUSE - Custom Collection 
945 |a Project MUSE - 2016 Complete Supplement 
945 |a Project MUSE - 2016 Global Cultural Studies Supplement