Sport 2.0 : Transforming Sports for a Digital World /
Ramifications of the convergence of sports and digital technology, from athlete and spectator experience to the role of media innovation at the Olympics.
Autor principal: | |
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Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Cambridge, Massachusetts :
The MIT Press,
[2017]
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Colección: | Book collections on Project MUSE.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Games based culture
- Real world games
- The digital ecology of elite sports
- The serious gamer as elite athlete
- Digital spectators in augmented realities
- Media change at the Olympic games
- The new Olympic media
- Social media and the Olympics
- The London 2012 social media impact
- Citizen journalism and mobile media
- Conclusion : mixed reality and the wearable media generation.