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Tabla de Contenidos:
  • Introduction: the paradox of real virtuality: super Columbine Massacre RPG!
  • History, theory, methodology. Immersive fictions in the dot-com era
  • Reading In cold blood today: toward a model of mixed realism
  • Incomplete worlds: videogames beyond immersion
  • Gaming in context: self-reflexive strategies in Prince of Persia: sands of time, eternal darkness, and .hack//infection
  • Metafiction and the perils of ubiquitous mediation
  • Extended studies. When what's real doesn't matter: House of leaves
  • Acceptable losses: Call of duty: modern warfare 2
  • Coda. The rock of the virtual: violence in Blood meridian and Red dead redemption.