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Text as Ride : Electronic Literature and New Media Art /

Text as Ride re-situates our understanding of new media in the social contexts of mobile apps, thrill rides, walking in the city, 3D cinema, video games, and DJ culture. Rather than a continuation of print-based literature by other means, this book considers electronic literature as a practice that...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Strehovec, Janez, 1950- (Autor)
Otros Autores: Baldwin, Sandy, 1966- (Editor ), Opoku-Agyemang, Kwabena (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Baltimore, Maryland : Project Muse, 2016
Colección:Book collections on Project MUSE.
Temas:
Acceso en línea:Texto completo

MARC

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100 1 |a Strehovec, Janez,  |d 1950-  |e author. 
245 1 0 |a Text as Ride :   |b Electronic Literature and New Media Art /   |c Janez Strehovec ; edited by Kwabena Opoku-Agyemang and Sandy Baldwin. 
264 1 |a Baltimore, Maryland :  |b Project Muse,  |c 2016 
264 3 |a Baltimore, Md. :  |b Project MUSE,   |c 2016 
264 4 |c ©2016 
300 |a 1 online resource (255 pages):   |b illustrations. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 0 |a Computing literature ;  |v volume 7 
500 |a Issued as part of book collections on Project MUSE. 
504 |a Includes bibliographical references (pages 223-237) and index. 
505 0 |a Introduction -- 1. From e-literary text to e-literary service and performance -- 2. New media art as research: art-making beyond the autonomy of art and aesthetics -- 3. The closeness that grows toward the user -- 4. An expanded concept of textuality: cycling as reading a cityscape -- 5. Gaming culture: event space on the move -- 6. E-literary text as a ride -- 7. Digital poetry and the world of cyber-language -- 8. New media art and the social -- 9. Derivative writing: e-literature in the world of new social and economic paradigms -- 10. The nomadic cockpit -- 11. E-literature and new media art -- 12. An expanded concept of e-literary criticism. 
506 |a Access restricted to authorized users and institutions. 
520 |a Text as Ride re-situates our understanding of new media in the social contexts of mobile apps, thrill rides, walking in the city, 3D cinema, video games, and DJ culture. Rather than a continuation of print-based literature by other means, this book considers electronic literature as a practice that foregrounds new media's specificity. Janez Strehovec deals with post-hypertext eLiterature that has become conceptual: Moving beyond hyperlinked storytelling, it deals with digital materiality and boundaries of language; with code, textual ecology, and the limits of the sayable. This book will appeal to scholars of electronic literature, gaming, urban studies, cinema, and digital culture. 
588 |a Description based on print version record. 
650 0 |a Electronic publications. 
650 0 |a Literature and the Internet. 
655 7 |a Electronic books.   |2 local 
700 1 |a Baldwin, Sandy,  |d 1966-  |e editor. 
700 1 |a Opoku-Agyemang, Kwabena,  |e editor. 
710 2 |a Project Muse,  |e distributor. 
776 1 8 |i Print version:  |z 1943665362  |z 9781943665365 
710 2 |a Project Muse.  |e distributor 
830 0 |a Book collections on Project MUSE. 
856 4 0 |z Texto completo  |u https://projectmuse.uam.elogim.com/book/48110/ 
945 |a Project MUSE - Custom Collection