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musev2_48110 |
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MdBmJHUP |
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m o d |
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160926r2016 wvu o 00 0 eng d |
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|a 9781943665372
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|z 1943665362
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|z 1943665370
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|z 9781943665365
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|a (OCoLC)959956315
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|a MdBmJHUP
|c MdBmJHUP
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|a PN56.I64
|b S778 2016
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1 |
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|a Strehovec, Janez,
|d 1950-
|e author.
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1 |
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|a Text as Ride :
|b Electronic Literature and New Media Art /
|c Janez Strehovec ; edited by Kwabena Opoku-Agyemang and Sandy Baldwin.
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|a Baltimore, Maryland :
|b Project Muse,
|c 2016
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|a Baltimore, Md. :
|b Project MUSE,
|c 2016
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|c ©2016
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300 |
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|a 1 online resource (255 pages):
|b illustrations.
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336 |
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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490 |
0 |
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|a Computing literature ;
|v volume 7
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500 |
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|a Issued as part of book collections on Project MUSE.
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|a Includes bibliographical references (pages 223-237) and index.
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|a Introduction -- 1. From e-literary text to e-literary service and performance -- 2. New media art as research: art-making beyond the autonomy of art and aesthetics -- 3. The closeness that grows toward the user -- 4. An expanded concept of textuality: cycling as reading a cityscape -- 5. Gaming culture: event space on the move -- 6. E-literary text as a ride -- 7. Digital poetry and the world of cyber-language -- 8. New media art and the social -- 9. Derivative writing: e-literature in the world of new social and economic paradigms -- 10. The nomadic cockpit -- 11. E-literature and new media art -- 12. An expanded concept of e-literary criticism.
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|a Access restricted to authorized users and institutions.
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|a Text as Ride re-situates our understanding of new media in the social contexts of mobile apps, thrill rides, walking in the city, 3D cinema, video games, and DJ culture. Rather than a continuation of print-based literature by other means, this book considers electronic literature as a practice that foregrounds new media's specificity. Janez Strehovec deals with post-hypertext eLiterature that has become conceptual: Moving beyond hyperlinked storytelling, it deals with digital materiality and boundaries of language; with code, textual ecology, and the limits of the sayable. This book will appeal to scholars of electronic literature, gaming, urban studies, cinema, and digital culture.
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588 |
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|a Description based on print version record.
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650 |
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|a Electronic publications.
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650 |
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|a Literature and the Internet.
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655 |
|
7 |
|a Electronic books.
|2 local
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700 |
1 |
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|a Baldwin, Sandy,
|d 1966-
|e editor.
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700 |
1 |
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|a Opoku-Agyemang, Kwabena,
|e editor.
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710 |
2 |
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|a Project Muse,
|e distributor.
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776 |
1 |
8 |
|i Print version:
|z 1943665362
|z 9781943665365
|
710 |
2 |
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|a Project Muse.
|e distributor
|
830 |
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|a Book collections on Project MUSE.
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4 |
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|z Texto completo
|u https://projectmuse.uam.elogim.com/book/48110/
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945 |
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|a Project MUSE - Custom Collection
|