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Internet Spaceships Are Serious Business : An EVE Online Reader /

"EVE Online is a socially complex, science-fiction-themed universe simulation and massively multiplayer online game (MMOG) first released in 2003. Notorious for its colossal battles and ruthless player culture, it has hundreds of thousands of players today. In this fascinating book, scholars, p...

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Detalles Bibliográficos
Otros Autores: Woodford, Darryl (Editor ), Bergstrom, Kelly (Editor ), Carter, Marcus (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Minneapolis : University Of Minnesota Press, 2016.
Colección:Book collections on Project MUSE.
Temas:
Acceso en línea:Texto completo

MARC

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245 0 0 |a Internet Spaceships Are Serious Business :   |b An EVE Online Reader /   |c Marcus Carter, Kelly Bergstrom, and Darryl Woodford, editors. 
264 1 |a Minneapolis :  |b University Of Minnesota Press,  |c 2016. 
264 3 |a Baltimore, Md. :  |b Project MUSE,   |c 2016 
264 4 |c ©2016. 
300 |a 1 online resource (296 pages). 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
505 0 |a Glossary of EVE Online Jargon -- Introduction -- 1 EVE Online for the Uninitiated -- 2 EVE Online Is Hard and It Matters -- 3 Virtual Interstellar Travel -- 4 Universes, Metaverses, and Multiverses -- 5 The Digital Grind -- 6 The Russians Are Coming! -- 7 The Art of Selling Trust -- 8 We Play Something Awful -- 9 The Accidental Spymaster -- 10 The Evolution of Player Organizations -- 11 RIP Vile Rat -- 12 Imagined Capsuleers -- 13 The Social System in EVE Online -- 14 Do EVE Online Players Dream of Icelandic Spaceships? -- 15 EVE Online as History -- 16 On the EVE of Preservation -- Contributors -- Index. 
520 |a "EVE Online is a socially complex, science-fiction-themed universe simulation and massively multiplayer online game (MMOG) first released in 2003. Notorious for its colossal battles and ruthless player culture, it has hundreds of thousands of players today. In this fascinating book, scholars, players, and EVE's developer (CCP Games) examine the intricate world of EVEOnline--providing authentic accounts of lived experience within a game with more than a decade of history and millions of "real" dollars behind it. Internet Spaceships Are Serious Business features contributions from outstanding EVE Online players, such as The Mittani, an infamous member of the game's community, as well as academics from around the globe. They cover a wide range of subjects: the game's technicalities and its difficulty; its projection of humanity's future in space; the configuration of its unique, single-server game world; the global nature of warfare in its "nullsec" territory (and how EVE players have formed a global concept of time); stereotypes of Russian players; espionage play; in-game memorials to Vile Rat (aka U.S. State Department official Sean Smith, murdered in the 2012 Benghazi attack); its gendered playing experience; and CCP Games' relationship with players; and its history and legacy. Internet Spaceships Are Serious Business is a must for EVE Online players interested in a broad perspective on their all-consuming game. It is also accessible to scholars, game designers seeking to understand and replicate the successful aspects unique to EVE Online, and even those who have never played this notoriously complex game. Contributors: William Sims Bainbridge, National Science Foundation; Chribba; Jedrzej Czarnota; Kjartan Pierre Emilsson; Dan Erdman; Rebecca Fraimow; Martin R. Gibbs, U of Melbourne; Catherine Goodfellow; Kathryn Gronsbell; Keith Harrison; Kristin MacDonough; Mantou (Zhang Yuzhou); Oskar Milik; The Mittani (Alexander Gianturco); Joji Mori; Richard Page; Christopher Paul, Seattle U; Erica Titkemeyer, U of North Carolina at Chapel Hill; Nick Webber, Birmingham City U."--  |c Provided by publisher. 
588 |a Description based on print version record. 
630 0 7 |a EVE (Computer game)  |2 fast  |0 (OCoLC)fst02057940 
630 0 0 |a EVE (Computer game) 
650 7 |a SOCIAL SCIENCE  |x Media Studies.  |2 bisacsh 
650 7 |a GAMES  |x Board.  |2 bisacsh 
655 7 |a Electronic books.   |2 local 
700 1 |a Woodford, Darryl,  |e editor. 
700 1 |a Bergstrom, Kelly,  |e editor. 
700 1 |a Carter, Marcus,  |e editor. 
710 2 |a Project Muse.  |e distributor 
830 0 |a Book collections on Project MUSE. 
856 4 0 |z Texto completo  |u https://projectmuse.uam.elogim.com/book/45089/ 
945 |a Project MUSE - Custom Collection 
945 |a Project MUSE - 2016 Complete 
945 |a Project MUSE - 2016 Film, Theater and Performing Arts