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musev2_43147 |
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MdBmJHUP |
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20230905044522.0 |
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150210t20152015miu o 00 0 eng d |
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|z 2015933201
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|a 9780814341445
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|z 0814341446
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|a (OCoLC)931467496
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|a MdBmJHUP
|c MdBmJHUP
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100 |
1 |
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|a Boulter, Jonathan,
|d 1967-
|e author.
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245 |
1 |
0 |
|a Parables of the Posthuman :
|b Digital Realities, Gaming, and the Player Experience /
|c Jonathan Boulter.
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264 |
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1 |
|a Detroit, Michigan :
|b Wayne State University Press,
|c [2015]
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264 |
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3 |
|a Baltimore, Md. :
|b Project MUSE,
|c 2015
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264 |
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|c ©[2015]
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300 |
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|a 1 online resource:
|b illustrations ;
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336 |
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|a text
|b txt
|2 rdacontent
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337 |
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|a computer
|b c
|2 rdamedia
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338 |
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|a online resource
|b cr
|2 rdacarrier
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490 |
0 |
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|a Contemporary approaches to film and media series
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505 |
0 |
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|a Introduction -- Preamble: The Birth into the Posthuman -- Posthuman Subjects -- Posthuman Melancholy -- Postscript: Play and the Archive -- Conclusion.
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520 |
1 |
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|a "Approaches the direct experience of gaming by asking: what does it mean for the player to enter the machinic "world" of the game? What forms of subjectivity does the game offer to the player? What happens to consciousness itself when one plays?
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588 |
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|a Description based on print version record.
|
650 |
|
7 |
|a Tv-spel
|x psykologiska aspekter.
|2 sao
|
650 |
|
7 |
|a Datorspel
|x psykologiska aspekter.
|2 sao
|
650 |
|
7 |
|a Computer games
|x Psychological aspects.
|2 nli
|
650 |
|
7 |
|a Identity (Philosophical concept)
|2 nli
|
650 |
|
7 |
|a Computer games
|x Philosophy.
|2 nli
|
650 |
|
7 |
|a Video gamers
|x Psychology.
|2 nli
|
650 |
|
7 |
|a Video games
|x Psychological aspects.
|2 nli
|
650 |
|
7 |
|a Video games
|x Psychological aspects.
|2 fast
|0 (OCoLC)fst01166438
|
650 |
|
7 |
|a Identity (Philosophical concept)
|2 fast
|0 (OCoLC)fst00966889
|
650 |
|
7 |
|a Computer games
|x Psychological aspects.
|2 fast
|0 (OCoLC)fst00872117
|
650 |
|
7 |
|a identity.
|2 aat
|
650 |
|
6 |
|a Identite.
|
650 |
|
6 |
|a Joueurs de jeux video
|x Psychologie.
|
650 |
|
6 |
|a Jeux video
|x Aspect psychologique.
|
650 |
|
0 |
|a Computer games
|x Psychological aspects.
|
650 |
|
0 |
|a Identity (Philosophical concept)
|
650 |
|
0 |
|a Computer games
|x Philosophy.
|
650 |
|
0 |
|a Video gamers
|x Psychology.
|
650 |
|
0 |
|a Video games
|x Psychological aspects.
|
655 |
|
7 |
|a Romans.
|2 rvmgf
|
655 |
|
7 |
|a Fiction.
|2 lcgft
|
655 |
|
7 |
|a Fiction.
|2 fast
|0 (OCoLC)fst01423787
|
655 |
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2 |
|a Fictional Work
|
655 |
|
7 |
|a Electronic books.
|2 local
|
710 |
2 |
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|a Project Muse.
|e distributor
|
830 |
|
0 |
|a Book collections on Project MUSE.
|
856 |
4 |
0 |
|z Texto completo
|u https://projectmuse.uam.elogim.com/book/43147/
|
945 |
|
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|a Project MUSE - Custom Collection
|
945 |
|
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|a Project MUSE - 2015 Philosophy and Religion
|
945 |
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|a Project MUSE - 2015 Complete
|