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Parables of the Posthuman : Digital Realities, Gaming, and the Player Experience /

"Approaches the direct experience of gaming by asking: what does it mean for the player to enter the machinic "world" of the game? What forms of subjectivity does the game offer to the player? What happens to consciousness itself when one plays?

Detalles Bibliográficos
Autor principal: Boulter, Jonathan, 1967- (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Detroit, Michigan : Wayne State University Press, [2015]
Colección:Book collections on Project MUSE.
Temas:
Acceso en línea:Texto completo

MARC

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100 1 |a Boulter, Jonathan,  |d 1967-  |e author. 
245 1 0 |a Parables of the Posthuman :   |b Digital Realities, Gaming, and the Player Experience /   |c Jonathan Boulter. 
264 1 |a Detroit, Michigan :  |b Wayne State University Press,  |c [2015] 
264 3 |a Baltimore, Md. :  |b Project MUSE,   |c 2015 
264 4 |c ©[2015] 
300 |a 1 online resource:   |b illustrations ; 
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490 0 |a Contemporary approaches to film and media series 
505 0 |a Introduction -- Preamble: The Birth into the Posthuman -- Posthuman Subjects -- Posthuman Melancholy -- Postscript: Play and the Archive -- Conclusion. 
520 1 |a "Approaches the direct experience of gaming by asking: what does it mean for the player to enter the machinic "world" of the game? What forms of subjectivity does the game offer to the player? What happens to consciousness itself when one plays? 
588 |a Description based on print version record. 
650 7 |a Tv-spel  |x psykologiska aspekter.  |2 sao 
650 7 |a Datorspel  |x psykologiska aspekter.  |2 sao 
650 7 |a Computer games  |x Psychological aspects.  |2 nli 
650 7 |a Identity (Philosophical concept)  |2 nli 
650 7 |a Computer games  |x Philosophy.  |2 nli 
650 7 |a Video gamers  |x Psychology.  |2 nli 
650 7 |a Video games  |x Psychological aspects.  |2 nli 
650 7 |a Video games  |x Psychological aspects.  |2 fast  |0 (OCoLC)fst01166438 
650 7 |a Identity (Philosophical concept)  |2 fast  |0 (OCoLC)fst00966889 
650 7 |a Computer games  |x Psychological aspects.  |2 fast  |0 (OCoLC)fst00872117 
650 7 |a identity.  |2 aat 
650 6 |a Identite. 
650 6 |a Joueurs de jeux video  |x Psychologie. 
650 6 |a Jeux video  |x Aspect psychologique. 
650 0 |a Computer games  |x Psychological aspects. 
650 0 |a Identity (Philosophical concept) 
650 0 |a Computer games  |x Philosophy. 
650 0 |a Video gamers  |x Psychology. 
650 0 |a Video games  |x Psychological aspects. 
655 7 |a Romans.  |2 rvmgf 
655 7 |a Fiction.  |2 lcgft 
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856 4 0 |z Texto completo  |u https://projectmuse.uam.elogim.com/book/43147/ 
945 |a Project MUSE - Custom Collection 
945 |a Project MUSE - 2015 Philosophy and Religion 
945 |a Project MUSE - 2015 Complete