Light It Up : The Marine Eye for Battle in the War for Iraq /
Autor principal: | |
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Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Baltimore :
Johns Hopkins University Press,
[2015]
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Colección: | Book collections on Project MUSE.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Introduction: Force projection and the Marine eye for battle
- Shock and awe and air power
- Network-centric warfare, sensors and total situational awareness
- "Shock and awe: achieving rapid dominance" and the Iraq invasion
- Kill boxes, litening pods and the 3d aircraft wing
- "Keep your eyes out," fair fighting, and memories of killing
- Of war porn and pleasure in killing
- Pornography is the theory, and killing the practice
- Classic Hollywood combat films
- Marine Moto on YouTube
- The Iraq War on television
- Fallujah, first to fight, and Ludology
- Ender's Game and the rise of simulation in military training, 1995-2005
- From combat films to video games
- The value added to military training
- Fighting in the digitized streets of Beirut
- Counterinsurgency and "turning off the killing switch"
- Empathy, General Mattis and the profound paradox of Marine humanitarianism
- Haditha, acute stress, and the excesses of occupying force
- USMC literary culture and warrior ethos
- "Which way would you run?"
- Posthuman warfighting
- Marines in science fiction and in space
- The post-masculinist Marines and new optics of combat
- The gladiator robot and the critique of remote warfare
- Synthetic vision of war; conclusion and epilogue
- Biopolitics and the costs of war
- Digital culture and the computational marine
- Subjectivity lives and dies.