Tabla de Contenidos:
  • Introduction: Force projection and the Marine eye for battle
  • Shock and awe and air power
  • Network-centric warfare, sensors and total situational awareness
  • "Shock and awe: achieving rapid dominance" and the Iraq invasion
  • Kill boxes, litening pods and the 3d aircraft wing
  • "Keep your eyes out," fair fighting, and memories of killing
  • Of war porn and pleasure in killing
  • Pornography is the theory, and killing the practice
  • Classic Hollywood combat films
  • Marine Moto on YouTube
  • The Iraq War on television
  • Fallujah, first to fight, and Ludology
  • Ender's Game and the rise of simulation in military training, 1995-2005
  • From combat films to video games
  • The value added to military training
  • Fighting in the digitized streets of Beirut
  • Counterinsurgency and "turning off the killing switch"
  • Empathy, General Mattis and the profound paradox of Marine humanitarianism
  • Haditha, acute stress, and the excesses of occupying force
  • USMC literary culture and warrior ethos
  • "Which way would you run?"
  • Posthuman warfighting
  • Marines in science fiction and in space
  • The post-masculinist Marines and new optics of combat
  • The gladiator robot and the critique of remote warfare
  • Synthetic vision of war; conclusion and epilogue
  • Biopolitics and the costs of war
  • Digital culture and the computational marine
  • Subjectivity lives and dies.