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151015s2015 mdu o 00 0 eng d |
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|a 9781421417868
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|z 9781421417851
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|a (OCoLC)924719525
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|a MdBmJHUP
|c MdBmJHUP
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1 |
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|a Pettegrew, John,
|d 1959-
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1 |
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|a Light It Up :
|b The Marine Eye for Battle in the War for Iraq /
|c John Pettegrew.
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264 |
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|a Baltimore :
|b Johns Hopkins University Press,
|c [2015]
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264 |
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|a Baltimore, Md. :
|b Project MUSE,
|c 2015
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264 |
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|c ©[2015]
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|a 1 online resource (240 pages).
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a Introduction: Force projection and the Marine eye for battle -- Shock and awe and air power -- Network-centric warfare, sensors and total situational awareness -- "Shock and awe: achieving rapid dominance" and the Iraq invasion -- Kill boxes, litening pods and the 3d aircraft wing -- "Keep your eyes out," fair fighting, and memories of killing -- Of war porn and pleasure in killing -- Pornography is the theory, and killing the practice -- Classic Hollywood combat films -- Marine Moto on YouTube -- The Iraq War on television -- Fallujah, first to fight, and Ludology -- Ender's Game and the rise of simulation in military training, 1995-2005 -- From combat films to video games -- The value added to military training -- Fighting in the digitized streets of Beirut -- Counterinsurgency and "turning off the killing switch" -- Empathy, General Mattis and the profound paradox of Marine humanitarianism -- Haditha, acute stress, and the excesses of occupying force -- USMC literary culture and warrior ethos -- "Which way would you run?" -- Posthuman warfighting -- Marines in science fiction and in space -- The post-masculinist Marines and new optics of combat -- The gladiator robot and the critique of remote warfare -- Synthetic vision of war; conclusion and epilogue -- Biopolitics and the costs of war -- Digital culture and the computational marine -- Subjectivity lives and dies.
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588 |
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|a Description based on print version record.
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610 |
1 |
7 |
|a United States.
|b Marine Corps.
|2 fast
|0 (OCoLC)fst00528845
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610 |
1 |
6 |
|a États-Unis.
|b Marine Corps.
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610 |
1 |
0 |
|a United States.
|b Marine Corps.
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650 |
|
7 |
|a Video games
|x Social aspects.
|2 fast
|0 (OCoLC)fst01166440
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650 |
|
7 |
|a Strategic culture.
|2 fast
|0 (OCoLC)fst01745709
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650 |
|
7 |
|a Psychological aspects.
|2 fast
|0 (OCoLC)fst01354086
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650 |
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7 |
|a Ethics.
|2 fast
|0 (OCoLC)fst00915833
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650 |
|
7 |
|a Combat
|x Psychological aspects.
|2 fast
|0 (OCoLC)fst00868934
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650 |
|
7 |
|a HISTORY
|z Middle East
|x General.
|2 bisacsh
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650 |
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6 |
|a Culture strategique
|z États-Unis.
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650 |
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6 |
|a Guerre en Irak, 2003-2011
|x Aspect moral.
|
650 |
|
6 |
|a Optique
|x Aspect social
|x Histoire
|y 21e siecle.
|
650 |
|
6 |
|a Fusiliers marins
|z États-Unis
|x Psychologie.
|
650 |
|
6 |
|a Jeux de guerre sur ordinateur
|x Aspect social.
|
650 |
|
6 |
|a Jeux video
|x Aspect social.
|
650 |
|
6 |
|a Guerre en Irak, 2003-2011
|x Aspect psychologique.
|
650 |
|
6 |
|a Guerre en Irak, 2003-2011.
|
650 |
|
0 |
|a Strategic culture
|z United States.
|
650 |
|
0 |
|a Iraq War, 2003-2011
|x Moral and ethical aspects.
|
650 |
|
0 |
|a Military art and science
|x Computer simulation methods
|x Social aspects
|z United States.
|
650 |
|
0 |
|a Visual communications
|x Social aspects
|z United States
|x History
|y 21st century.
|
650 |
|
0 |
|a Optics
|x Social aspects
|x History
|y 21st century.
|
650 |
|
0 |
|a Marines
|z United States
|x Psychology.
|
650 |
|
0 |
|a Computer war games
|x Social aspects.
|
650 |
|
0 |
|a Video games
|x Social aspects.
|
650 |
|
0 |
|a Combat
|x Psychological aspects.
|
650 |
|
0 |
|a Iraq War, 2003-2011
|x Psychological aspects.
|
650 |
|
0 |
|a Iraq War, 2003-2011.
|
651 |
|
7 |
|a United States.
|2 fast
|0 (OCoLC)fst01204155
|
651 |
|
7 |
|a Iraq.
|2 fast
|0 (OCoLC)fst01205757
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655 |
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7 |
|a History.
|2 fast
|0 (OCoLC)fst01411628
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655 |
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|a Electronic books.
|2 local
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710 |
2 |
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|a Project Muse.
|e distributor
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830 |
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|a Book collections on Project MUSE.
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856 |
4 |
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|z Texto completo
|u https://projectmuse.uam.elogim.com/book/42521/
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945 |
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|a Project MUSE - Custom Collection
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945 |
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|a Project MUSE - 2015 History
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945 |
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|a Project MUSE - 2015 Complete
|