MARC

LEADER 00000cam a22000004a 4500
001 musev2_42521
003 MdBmJHUP
005 20230905044443.0
006 m o d
007 cr||||||||nn|n
008 151015s2015 mdu o 00 0 eng d
020 |a 9781421417868 
020 |z 9781421417851 
035 |a (OCoLC)924719525 
040 |a MdBmJHUP  |c MdBmJHUP 
100 1 |a Pettegrew, John,  |d 1959- 
245 1 0 |a Light It Up :   |b The Marine Eye for Battle in the War for Iraq /   |c John Pettegrew. 
264 1 |a Baltimore :  |b Johns Hopkins University Press,  |c [2015] 
264 3 |a Baltimore, Md. :  |b Project MUSE,   |c 2015 
264 4 |c ©[2015] 
300 |a 1 online resource (240 pages). 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
505 0 |a Introduction: Force projection and the Marine eye for battle -- Shock and awe and air power -- Network-centric warfare, sensors and total situational awareness -- "Shock and awe: achieving rapid dominance" and the Iraq invasion -- Kill boxes, litening pods and the 3d aircraft wing -- "Keep your eyes out," fair fighting, and memories of killing -- Of war porn and pleasure in killing -- Pornography is the theory, and killing the practice -- Classic Hollywood combat films -- Marine Moto on YouTube -- The Iraq War on television -- Fallujah, first to fight, and Ludology -- Ender's Game and the rise of simulation in military training, 1995-2005 -- From combat films to video games -- The value added to military training -- Fighting in the digitized streets of Beirut -- Counterinsurgency and "turning off the killing switch" -- Empathy, General Mattis and the profound paradox of Marine humanitarianism -- Haditha, acute stress, and the excesses of occupying force -- USMC literary culture and warrior ethos -- "Which way would you run?" -- Posthuman warfighting -- Marines in science fiction and in space -- The post-masculinist Marines and new optics of combat -- The gladiator robot and the critique of remote warfare -- Synthetic vision of war; conclusion and epilogue -- Biopolitics and the costs of war -- Digital culture and the computational marine -- Subjectivity lives and dies. 
588 |a Description based on print version record. 
610 1 7 |a United States.  |b Marine Corps.  |2 fast  |0 (OCoLC)fst00528845 
610 1 6 |a États-Unis.  |b Marine Corps. 
610 1 0 |a United States.  |b Marine Corps. 
650 7 |a Video games  |x Social aspects.  |2 fast  |0 (OCoLC)fst01166440 
650 7 |a Strategic culture.  |2 fast  |0 (OCoLC)fst01745709 
650 7 |a Psychological aspects.  |2 fast  |0 (OCoLC)fst01354086 
650 7 |a Ethics.  |2 fast  |0 (OCoLC)fst00915833 
650 7 |a Combat  |x Psychological aspects.  |2 fast  |0 (OCoLC)fst00868934 
650 7 |a HISTORY  |z Middle East  |x General.  |2 bisacsh 
650 6 |a Culture strategique  |z États-Unis. 
650 6 |a Guerre en Irak, 2003-2011  |x Aspect moral. 
650 6 |a Optique  |x Aspect social  |x Histoire  |y 21e siecle. 
650 6 |a Fusiliers marins  |z États-Unis  |x Psychologie. 
650 6 |a Jeux de guerre sur ordinateur  |x Aspect social. 
650 6 |a Jeux video  |x Aspect social. 
650 6 |a Guerre en Irak, 2003-2011  |x Aspect psychologique. 
650 6 |a Guerre en Irak, 2003-2011. 
650 0 |a Strategic culture  |z United States. 
650 0 |a Iraq War, 2003-2011  |x Moral and ethical aspects. 
650 0 |a Military art and science  |x Computer simulation methods  |x Social aspects  |z United States. 
650 0 |a Visual communications  |x Social aspects  |z United States  |x History  |y 21st century. 
650 0 |a Optics  |x Social aspects  |x History  |y 21st century. 
650 0 |a Marines  |z United States  |x Psychology. 
650 0 |a Computer war games  |x Social aspects. 
650 0 |a Video games  |x Social aspects. 
650 0 |a Combat  |x Psychological aspects. 
650 0 |a Iraq War, 2003-2011  |x Psychological aspects. 
650 0 |a Iraq War, 2003-2011. 
651 7 |a United States.  |2 fast  |0 (OCoLC)fst01204155 
651 7 |a Iraq.  |2 fast  |0 (OCoLC)fst01205757 
655 7 |a History.  |2 fast  |0 (OCoLC)fst01411628 
655 7 |a Electronic books.   |2 local 
710 2 |a Project Muse.  |e distributor 
830 0 |a Book collections on Project MUSE. 
856 4 0 |z Texto completo  |u https://projectmuse.uam.elogim.com/book/42521/ 
945 |a Project MUSE - Custom Collection 
945 |a Project MUSE - 2015 History 
945 |a Project MUSE - 2015 Complete