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150728s2015 inu o 00 0 eng d |
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|a 9780253017185
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|z 9780253017154
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|z 9780253017109
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|a (OCoLC)914710889
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|a MdBmJHUP
|c MdBmJHUP
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1 |
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|a Heineman, David S.,
|e author.
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245 |
1 |
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|a Thinking about Video Games :
|b Interviews with the Experts /
|c David S. Heineman.
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264 |
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1 |
|a Bloomington :
|b Indiana University Press,
|c [2015]
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264 |
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3 |
|a Baltimore, Md. :
|b Project MUSE,
|c 2015
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264 |
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4 |
|c ©[2015]
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300 |
|
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|a 1 online resource (272 pages).
|
336 |
|
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|a text
|b txt
|2 rdacontent
|
337 |
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|a computer
|b c
|2 rdamedia
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338 |
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|a online resource
|b cr
|2 rdacarrier
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490 |
0 |
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|a Digital game studies
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505 |
0 |
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|g Introduction --
|g Section 1.
|t Games and history.
|t Nolan Bushnell: learning from the past ;
|t Chris Melissinos: art and video games ;
|t Eugene Jarvis: games and design ;
|t Henry Lowood: Archiving and games --
|g Section 2.
|t Games and economy.
|t Ed Fries: the economics and politics of a launch ;
|t Kellee Santiago: independent game development ;
|t Chris Grant: games and press ;
|t Edward Castronova: games, economics, and policies --
|g Section 3.
|t Games and culture.
|t Jamie Dillion: games, community, and charity ;
|t Casey Hudson: games and emotion ;
|t Ian Bogost: anxieties, procedures, and game studies --
|g Conclusion.
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520 |
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|a The growth in popularity and complexity of video games has spurred new interest in how games are developed and in the research and technology behind them. David Heineman brings together some of the most iconic, influential, and interesting voices from across the gaming industry and asks them to weigh in on the past, present, and future of video games--Publisher's description.
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546 |
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|a English.
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588 |
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|a Description based on print version record.
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650 |
|
7 |
|a Video games industry.
|2 fast
|0 (OCoLC)fst01740868
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650 |
|
7 |
|a Video games
|x Design.
|2 fast
|0 (OCoLC)fst01166425
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650 |
|
7 |
|a Video games.
|2 fast
|0 (OCoLC)fst01166421
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650 |
|
7 |
|a PERFORMING ARTS
|x Film & Video
|x History & Criticism.
|2 bisacsh
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650 |
|
7 |
|a GAMES
|x Board.
|2 bisacsh
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650 |
|
7 |
|a video games.
|2 aat
|
650 |
|
6 |
|a Jeux video
|x Industrie.
|
650 |
|
6 |
|a Jeux video
|x Conception.
|
650 |
|
6 |
|a Jeux video.
|
650 |
|
2 |
|a Video Games
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650 |
|
0 |
|a Video games industry.
|
650 |
|
0 |
|a Video games
|x Design.
|
650 |
|
0 |
|a Video games.
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655 |
|
7 |
|a Electronic books.
|2 local
|
710 |
2 |
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|a Project Muse.
|e distributor
|
830 |
|
0 |
|a Book collections on Project MUSE.
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856 |
4 |
0 |
|z Texto completo
|u https://projectmuse.uam.elogim.com/book/41119/
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945 |
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|a Project MUSE - Custom Collection
|
945 |
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|a Project MUSE - 2015 Film, Theater and Performing Arts
|
945 |
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|a Project MUSE - 2015 Complete
|