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Postsecondary Play : The Role of Games and Social Media in Higher Education /

Part of the barrier to college access is navigating the elaborate application process with its multiple essays, test scores, and deadlines. For students without substantial school and family support, this is enough to make entering college impossible.

Detalles Bibliográficos
Otros Autores: Tierney, William G. (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Baltimore : Johns Hopkins University Press, [2014]
Colección:Book collections on Project MUSE.
Temas:
Acceso en línea:Texto completo

MARC

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040 |a MdBmJHUP  |c MdBmJHUP 
245 0 0 |a Postsecondary Play :   |b The Role of Games and Social Media in Higher Education /   |c edited by William G. Tierney, Zoe B. Corwin, Tracy Fullerton, and Gisele Ragusa. 
264 1 |a Baltimore :  |b Johns Hopkins University Press,  |c [2014] 
264 3 |a Baltimore, Md. :  |b Project MUSE,   |c 2014 
264 4 |c ©[2014] 
300 |a 1 online resource (352 pages). 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 0 |a Tech.edu 
505 0 |a Introduction, why games and social media? / Zoë B. Corwin, William G. Tierney, Tracy Fullerton, and Gisele Ragusa -- The disruptive future of higher education / William G. Tierney -- The need to increase college enrollment and completion / Laura W. Perna -- Transition readiness: making the shift from high school to college in a social media world / David Conley and Mary Seburn -- From communication to community: how games and social media affect postsecondary stakeholders / Zoë B. Corwin -- What games do well: mastering concepts in play / Tracy Fullerton -- The open laptop exam: reflections and expectations / Henry Jenkins and Adam S. Kahn -- Games, passion, and "higher" education / James Paul Gee -- Game-like learning: leveraging the qualities of game design and play / Katie Salen -- Assessing learning in video games / Valerie Shute, Matthew Ventura, Yoon Jeon Kim, and Lubin Wang -- Implications and applications of sociable gaming for higher education / Nicole B. Ellison, Donghee Yvonne Wohn, and Carrie Heeter -- Gender, social media, games, and the college landscape / Gisele Ragusa -- How much technology is enough? / Steven Weiland -- Conclusion: the shape of things to come / William G. Tierney and Zoë B. Corwin. 
520 |a Part of the barrier to college access is navigating the elaborate application process with its multiple essays, test scores, and deadlines. For students without substantial school and family support, this is enough to make entering college impossible. 
546 |a English. 
588 |a Description based on print version record. 
650 7 |a Soziale Software  |2 gnd 
650 7 |a Computerspiel  |2 gnd 
650 7 |a Videospiel  |2 gnd 
650 7 |a Hochschulbildung  |2 gnd 
650 7 |a Video games.  |2 fast  |0 (OCoLC)fst01166421 
650 7 |a Social media.  |2 fast  |0 (OCoLC)fst01741098 
650 7 |a Play  |x Social aspects.  |2 fast  |0 (OCoLC)fst01066950 
650 7 |a Education, Higher  |x Social aspects.  |2 fast  |0 (OCoLC)fst00903107 
650 7 |a Education, Higher  |x Effect of technological innovations on.  |2 fast  |0 (OCoLC)fst00903051 
650 7 |a Computer games.  |2 fast  |0 (OCoLC)fst00872108 
650 7 |a SOCIAL SCIENCE  |x Media Studies.  |2 bisacsh 
650 7 |a GAMES  |x Video & Electronic.  |2 bisacsh 
650 7 |a EDUCATION  |x Higher.  |2 bisacsh 
650 7 |a social media.  |2 aat 
650 7 |a video games.  |2 aat 
650 6 |a Medias sociaux. 
650 6 |a Jeux video. 
650 6 |a Jeu  |x Aspect social. 
650 6 |a Enseignement superieur  |x Aspect social. 
650 6 |a Enseignement superieur  |x Effets des innovations sur. 
650 2 |a Social Media 
650 2 |a Video Games 
650 0 |a Social media. 
650 0 |a Computer games. 
650 0 |a Video games. 
650 0 |a Play  |x Social aspects. 
650 0 |a Education, Higher  |x Social aspects. 
650 0 |a Education, Higher  |x Effect of technological innovations on. 
655 7 |a Electronic books.   |2 local 
700 1 |a Tierney, William G.,  |e editor. 
710 2 |a Project Muse.  |e distributor 
830 0 |a Book collections on Project MUSE. 
856 4 0 |z Texto completo  |u https://projectmuse.uam.elogim.com/book/30996/ 
945 |a Project MUSE - Custom Collection 
945 |a Project MUSE - 2014 Higher Education 
945 |a Project MUSE - 2014 Complete