Making Virtual Worlds : Linden Lab and Second Life /
The past decade has seen phenomenal growth in the development and use of virtual worlds. In one of the most notable, Second Life, millions of people have created online avatars in order to play games, take classes, socialize, and conduct business transactions. Second Life offers a gathering point an...
Autor principal: | |
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Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Ithaca :
Cornell University Press,
2009.
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Colección: | Book collections on Project MUSE.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Introduction : a developer's-eye view
- The product : Second Life, capital, and the possibility of failure in a virtual world
- Tools of the gods
- Knowing the gamer from the game
- The birth of the cool
- Precarious authority
- Appendix A. The Tao of Linden
- Appendix B. The mission of Linden Lab.