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Designing the Creative Child : Playthings and Places in Midcentury America /

The postwar American stereotypes of suburban sameness, traditional gender roles, and educational conservatism have masked an alternate self-image tailor-made for the Cold War. The creative child, an idealized future citizen, was the darling of baby boom parents, psychologists, marketers, and designe...

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Detalles Bibliográficos
Autor principal: Ogata, Amy Fumiko, 1965- (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Minneapolis : University of Minnesota Press, [2013]
Colección:Book collections on Project MUSE.
Temas:
Acceso en línea:Texto completo

MARC

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040 |a MdBmJHUP  |c MdBmJHUP 
100 1 |a Ogata, Amy Fumiko,  |d 1965-  |e author. 
245 1 0 |a Designing the Creative Child :   |b Playthings and Places in Midcentury America /   |c Amy F. Ogata. 
264 1 |a Minneapolis :  |b University of Minnesota Press,  |c [2013] 
264 3 |a Baltimore, Md. :  |b Project MUSE,   |c 2013 
264 4 |c ©[2013] 
300 |a 1 online resource (320 pages):   |b illustrations (some color) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 0 |a Architecture, landscape, and American culture series 
505 0 |a Introduction : Object Lessons -- Constructing Creativity in Postwar America -- Educational Toys and Creative Playthings -- Creative Living at Home -- Building Creativity in Postwar Schools -- Learning Imagination in Art and Science -- Epilogue : The Legacy of Consuming Creativity. 
520 |a The postwar American stereotypes of suburban sameness, traditional gender roles, and educational conservatism have masked an alternate self-image tailor-made for the Cold War. The creative child, an idealized future citizen, was the darling of baby boom parents, psychologists, marketers, and designers who saw in the next generation promise that appeared to answer the most pressing worries of the age. This book reveals how a postwar cult of childhood creativity developed and continues to this day. Exploring how the idea of children as imaginative and naturally creative was constructed, disseminated, and consumed in the United States after World War II, the author argues that educational toys, playgrounds, small middle-class houses, new schools, and children's museums were designed to cultivate imagination in a growing cohort of baby boom children. Enthusiasm for encouraging creativity in children countered Cold War fears of failing competitiveness and the postwar critique of social conformity, making creativity an emblem of national revitalization. The author describes how a historically rooted belief in children's capacity for independent thinking was transformed from an elite concern of the interwar years to a fully consumable and aspirational ideal that persists today. From building blocks to Gumby, playhouses to Playskool trains, Creative Playthings to the Eames House of Cards, Crayola fingerpaint to children's museums, material goods and spaces shaped a popular understanding of creativity, and this book demonstrates how this notion has been woven into the fabric of American culture.--description provided by publisher. 
546 |a English. 
588 |a Description based on print version record. 
650 7 |a Play environments.  |2 fast  |0 (OCoLC)fst01066958 
650 7 |a Design  |x Human factors.  |2 fast  |0 (OCoLC)fst00891275 
650 7 |a Creative ability in children.  |2 fast  |0 (OCoLC)fst00882443 
650 7 |a Children  |x Social conditions.  |2 fast  |0 (OCoLC)fst00855145 
650 7 |a PSYCHOLOGY  |x Psychotherapy  |x Child & Adolescent.  |2 bisacsh 
650 7 |a PSYCHOLOGY  |x Developmental  |x Child.  |2 bisacsh 
650 7 |a FAMILY & RELATIONSHIPS  |x Child Development.  |2 bisacsh 
650 7 |a SOCIAL SCIENCE  |x Children's Studies.  |2 bisacsh 
650 7 |a ARCHITECTURE  |x History  |x Contemporary (1945- )  |2 bisacsh 
650 7 |a HISTORY  |z United States  |x 20th Century.  |2 bisacsh 
650 6 |a Design  |x Facteurs humains  |z États-Unis. 
650 6 |a Aires de jeux  |z États-Unis. 
650 6 |a Creativite chez l'enfant  |z États-Unis. 
650 6 |a Enfants  |z États-Unis  |x Conditions sociales  |y 20e siecle. 
650 0 |a Design  |x Human factors  |z United States. 
650 0 |a Play environments  |z United States. 
650 0 |a Creative ability in children  |z United States. 
650 0 |a Children  |z United States  |x Social conditions  |y 20th century. 
651 7 |a United States.  |2 fast  |0 (OCoLC)fst01204155 
655 7 |a Electronic books.   |2 local 
710 2 |a Project Muse.  |e distributor 
830 0 |a Book collections on Project MUSE. 
856 4 0 |z Texto completo  |u https://projectmuse.uam.elogim.com/book/24939/ 
945 |a Project MUSE - Custom Collection 
945 |a Project MUSE - 2013 History 
945 |a Project MUSE - 2013 Complete