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111212s2011 mnu o 00 0 eng d |
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|a 9780816678723
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|z 0816678723
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|z 9780816676255
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|a (OCoLC)768082783
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040 |
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|a MdBmJHUP
|c MdBmJHUP
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100 |
1 |
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|a Krapp, Peter.
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245 |
1 |
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|a Noise Channels :
|b Glitch and Error in Digital Culture /
|c Peter Krapp.
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264 |
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1 |
|a Minneapolis :
|b University of Minnesota Press,
|c 2011.
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264 |
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3 |
|a Baltimore, Md. :
|b Project MUSE,
|c 2014
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264 |
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|c ©2011.
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300 |
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|a 1 online resource (216 pages).
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336 |
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|a text
|b txt
|2 rdacontent
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337 |
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|a computer
|b c
|2 rdamedia
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338 |
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|a online resource
|b cr
|2 rdacarrier
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490 |
0 |
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|a Electronic mediations ;
|v v. 37
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505 |
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|a Hypertext and its anachronisms -- Terror and play, or What was hacktivism? -- Noise floor : between tinnitus and raw data -- Gaming the glitch : room for error -- Machinima and the suspensions of animation.
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520 |
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|a To err is human; to err in digital culture is design. In the glitches, inefficiencies, and errors that ergonomics and usability engineering strive to surmount, Peter Krapp identifies creative reservoirs of computer-mediated interaction. Throughout new media cultures, he traces a resistance to the heritage of motion studies, ergonomics, and efficiency; in doing so, he shows how creativity is stirred within the networks of digital culture. Noise Channels offers a fresh look at hypertext and tactical media, tunes into laptop music, and situates the emergent forms of computer gaming and machinima.
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588 |
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|a Description based on print version record.
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650 |
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7 |
|a Software failures.
|2 fast
|0 (OCoLC)fst01124200
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650 |
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7 |
|a Serendipity.
|2 fast
|0 (OCoLC)fst01113065
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650 |
|
7 |
|a Digital media
|x Philosophy.
|2 fast
|0 (OCoLC)fst01983694
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650 |
|
7 |
|a Cyberspace
|x Social aspects.
|2 fast
|0 (OCoLC)fst00885801
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650 |
|
7 |
|a Computers
|x Social aspects.
|2 fast
|0 (OCoLC)fst00872861
|
650 |
|
7 |
|a SOCIAL SCIENCE
|x Media Studies.
|2 bisacsh
|
650 |
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6 |
|a Serendipite.
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650 |
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6 |
|a Bogues (Informatique)
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650 |
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6 |
|a Medias numeriques
|x Philosophie.
|
650 |
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6 |
|a Cyberespace
|x Aspect social.
|
650 |
|
6 |
|a Ordinateurs
|x Aspect social.
|
650 |
|
0 |
|a Serendipity.
|
650 |
|
0 |
|a Software failures.
|
650 |
|
0 |
|a Digital media
|x Philosophy.
|
650 |
|
0 |
|a Cyberspace
|x Social aspects.
|
650 |
|
0 |
|a Computers
|x Social aspects.
|
655 |
|
7 |
|a Electronic books.
|2 local
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710 |
2 |
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|a Project Muse.
|e distributor
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830 |
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|a Book collections on Project MUSE.
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856 |
4 |
0 |
|z Texto completo
|u https://projectmuse.uam.elogim.com/book/24785/
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945 |
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|a Project MUSE - Custom Collection
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945 |
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|a Project MUSE - Archive Complete Supplement II
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945 |
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|a Project MUSE - Archive Global Cultural Studies Supplement II
|