Cargando…

On-Demand Culture : Digital Delivery and the Future of Movies /

The movie industry is changing rapidly, due in part to the adoption of digital technologies. Distributors now send films to theaters electronically. Consumers can purchase or rent movies instantly online and then watch them on their high-definition televisions, their laptops, or even their cell phon...

Descripción completa

Detalles Bibliográficos
Autor principal: Tryon, Chuck, 1970- (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: New Brunswick, N.J. : Rutgers University Press, 2013.
Colección:Book collections on Project MUSE.
Temas:
Acceso en línea:Texto completo

MARC

LEADER 00000cam a22000004a 4500
001 musev2_24204
003 MdBmJHUP
005 20230905042600.0
006 m o d
007 cr||||||||nn|n
008 130512s2013 nju o 00 0 eng d
020 |a 9780813561110 
020 |z 0813561116 
020 |z 9780813561103 
035 |a (OCoLC)842883496 
040 |a MdBmJHUP  |c MdBmJHUP 
100 1 |a Tryon, Chuck,  |d 1970-  |e author. 
245 1 0 |a On-Demand Culture :   |b Digital Delivery and the Future of Movies /   |c Chuck Tryon. 
264 1 |a New Brunswick, N.J. :  |b Rutgers University Press,  |c 2013. 
264 3 |a Baltimore, Md. :  |b Project MUSE,   |c 2013 
264 4 |c ©2013. 
300 |a 1 online resource (272 pages):   |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
505 0 |a Introduction -- Fast, cheap, and hypermobile: digital distribution and the future of cinema. Coming soon to a computer near you: digital delivery and ubiquitous entertainment -- Restricting and resistant mobilities: negotiating digital delivery -- "Make any room your tv room": digital delivery and media mobility -- Breaking through the screen: 3D, avatar, and the future of moviegoing -- Redbox vs. red envelope, or closing the window on the bricks and mortar video store -- The Twitter effect: social media, and digital delivery -- Indie 2.0: digital delivery, crowdsourcing, and social media -- Reinventing festivals: curation, distribution, and the creation of global cinephilia -- Conclusion. 
520 8 |a The movie industry is changing rapidly, due in part to the adoption of digital technologies. Distributors now send films to theaters electronically. Consumers can purchase or rent movies instantly online and then watch them on their high-definition televisions, their laptops, or even their cell phones. Meanwhile, social media technologies allow independent filmmakers to raise money and sell their movies directly to the public. All of these changes contribute to an "on-demand culture," a shift that is radically altering film culture and contributing to a much more personalized viewing experience. Chuck Tryon offers a compelling introduction to a world in which movies have become digital files. He navigates the complexities of digital delivery to show how new modes of access-online streaming services like YouTube or Netflix, digital downloads at iTunes, the popular Redbox DVD kiosks in grocery stores, and movie theaters offering digital projection of such 3-D movies as Avatar-are redefining how audiences obtain and consume motion picture entertainment. Tryon also tracks the reinvention of independent movies and film festivals by enterprising artists who have built their own fundraising and distribution models online. Unique in its focus on the effects of digital technologies on movie distribution, On-Demand Culture offers a corrective to address the rapid changes in the film industry now that movies are available at the click of a button. 
546 |a English. 
588 |a Description based on print version record. 
650 7 |a Motion pictures.  |2 fast  |0 (OCoLC)fst01027285 
650 7 |a Interactive multimedia.  |2 fast  |0 (OCoLC)fst00975995 
650 7 |a PERFORMING ARTS  |x Film & Video  |x General.  |2 bisacsh 
650 7 |a TECHNOLOGY & ENGINEERING  |x Telecommunications.  |2 bisacsh 
650 7 |a BUSINESS & ECONOMICS  |x Industries  |x Media & Communications.  |2 bisacsh 
650 6 |a Distribution des films  |x Aspect social. 
650 6 |a Multimedias interactifs. 
650 6 |a Medias numeriques  |x Influence. 
650 0 |a Motion pictures  |x Distribution  |x Social aspects. 
650 0 |a Interactive multimedia. 
650 0 |a Digital media  |x Influence. 
650 0 |a Motion pictures. 
655 7 |a Films.  |2 rvmgf 
655 7 |a Motion pictures.  |2 lcgft 
655 7 |a Motion pictures.  |2 fast  |0 (OCoLC)fst01726252 
655 7 |a Electronic books.   |2 local 
710 2 |a Project Muse.  |e distributor 
830 0 |a Book collections on Project MUSE. 
856 4 0 |z Texto completo  |u https://projectmuse.uam.elogim.com/book/24204/ 
945 |a Project MUSE - Custom Collection 
945 |a Project MUSE - 2013 Film, Theater and Performing Arts 
945 |a Project MUSE - 2013 Complete