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Media Franchising : Creative License and Collaboration in the Culture Industries /

While immediately recognizable throughout the U.S. and many other countries, media mainstays like X-Men, Star Trek, and Transformers achieved such familiarity through constant reincarnation. In each case, the initial success of a single product led to a long-term embrace of media franchising - a dyn...

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Detalles Bibliográficos
Autor principal: Johnson, Derek, 1979- (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: New York : New York University Press, [2013]
Colección:Book collections on Project MUSE.
Temas:
Acceso en línea:Texto completo

MARC

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100 1 |a Johnson, Derek,  |d 1979-  |e author. 
245 1 0 |a Media Franchising :   |b Creative License and Collaboration in the Culture Industries /   |c Derek Johnson. 
264 1 |a New York :  |b New York University Press,  |c [2013] 
264 3 |a Baltimore, Md. :  |b Project MUSE,   |c 2013 
264 4 |c ©[2013] 
300 |a 1 online resource (320 pages):   |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 0 |a Postmillennial Pop 
505 0 |a Introduction : an industrial way of life -- Imagining the franchise : structures, social relations, and cultural work -- From ownership to partnership : the institutionalization of franchise relations -- Sharing worlds : difference, deference, and the creative context of franchising -- "A complicated genesis" : transnational production and transgenerational marketing -- Occupying industries : the collaborative labor of enfranchised consumers -- Conclusion : future exchanges and iterations. 
520 |a While immediately recognizable throughout the U.S. and many other countries, media mainstays like X-Men, Star Trek, and Transformers achieved such familiarity through constant reincarnation. In each case, the initial success of a single product led to a long-term embrace of media franchising - a dynamic process in which media workers from different industrial positions shared in and reproduced familiar culture across television, film, comics, games, and merchandising. In this book, the author examines the corporate culture behind these production practices, as well as the collaborative and creative efforts involved in conceiving, sustaining, and sharing intellectual properties in media work worlds. 
546 |a English. 
588 |a Description based on print version record. 
650 7 |a Franchises (Retail trade)  |2 fast  |0 (OCoLC)fst00933627 
650 7 |a Cultural industries.  |2 fast  |0 (OCoLC)fst00885002 
650 7 |a SOCIAL SCIENCE  |x Popular Culture.  |2 bisacsh 
650 7 |a TECHNOLOGY & ENGINEERING  |x Telecommunications.  |2 bisacsh 
650 7 |a BUSINESS & ECONOMICS  |x Industries  |x Media & Communications.  |2 bisacsh 
650 7 |a BUSINESS & ECONOMICS  |x Franchises.  |2 bisacsh 
650 7 |a franchises.  |2 aat 
650 6 |a Concessions (Commerce de detail) 
650 6 |a Industries culturelles. 
650 0 |a Franchises (Retail trade) 
650 0 |a Cultural industries. 
655 7 |a Electronic books.   |2 local 
710 2 |a Project Muse.  |e distributor 
830 0 |a Book collections on Project MUSE. 
856 4 0 |z Texto completo  |u https://projectmuse.uam.elogim.com/book/22099/ 
945 |a Project MUSE - Custom Collection 
945 |a Project MUSE - 2013 Complete 
945 |a Project MUSE - 2013 Global Cultural Studies