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Tabla de Contenidos:
  • Playing the past, an introduction / Laurie N. Taylor and Zach Whalen
  • Why old school is 'cool' : a brief analysis of classic video game nostalgia / Sean Fenty
  • Homesick for Silent Hill : modalities of nostalgia in fan responses to Silent Hill 4 : the room / Natasha Whiteman
  • Playing the dejà-new : 'plug it in and play tv games' and the cultural politics of classic gaming / Matthew Thomas Payne
  • Hacks, mods, Easter eggs, and fossils : intentionality and digitalism in the video game / Wm. Ruffin Bailey
  • Screw the grue : mediality, metalepsis, recapture / Terry Harpold
  • Unlimited minutes : playing games in the palm of your hand / Sheila C. Murphy
  • Visions and revisions of the Hollywood golden age and America in the thirties and forties : Prince of Persia and Crimson Skies / Andrew E. Jankowich
  • Toward a new sound for games / Thomas E. Gersic
  • Remembrance of things fast : conceptualizing nostalgia-play in the Battlestar Galactica digital game / Anna Reading and Colin Harvey
  • Just less than total war : simulating World War II as ludic nostalgia / James Campbell
  • Performing the (virtual) past : online character interpretation as living history at Old Sturbridge Village / Scott Magelssen
  • Documentary games : putting the player in the path of history / Tracy Fullerton
  • Of puppets, automatons, and avatars : automating the reader-player in electronic literature and computer games / Robert P. Fletcher.