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LEADER 00000cam a22000004a 4500
001 musev2_19967
003 MdBmJHUP
005 20230905042134.0
006 m o d
007 cr||||||||nn|n
008 121219s2008 tnu o 00 0 eng d
020 |a 9780826592460 
020 |z 9780826516008 
035 |a (OCoLC)822041906 
040 |a MdBmJHUP  |c MdBmJHUP 
245 0 0 |a Playing the Past :   |b History and Nostalgia in Video Games /   |c edited by Zach Whalen and Laurie N. Taylor. 
264 1 |a Nashville :  |b Vanderbilt University Press,  |c 2008. 
264 3 |a Baltimore, Md. :  |b Project MUSE,   |c 2014 
264 4 |c ©2008. 
300 |a 1 online resource (296 pages):   |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
505 0 |a Playing the past, an introduction / Laurie N. Taylor and Zach Whalen -- Why old school is 'cool' : a brief analysis of classic video game nostalgia / Sean Fenty -- Homesick for Silent Hill : modalities of nostalgia in fan responses to Silent Hill 4 : the room / Natasha Whiteman -- Playing the dejà-new : 'plug it in and play tv games' and the cultural politics of classic gaming / Matthew Thomas Payne -- Hacks, mods, Easter eggs, and fossils : intentionality and digitalism in the video game / Wm. Ruffin Bailey -- Screw the grue : mediality, metalepsis, recapture / Terry Harpold -- Unlimited minutes : playing games in the palm of your hand / Sheila C. Murphy -- Visions and revisions of the Hollywood golden age and America in the thirties and forties : Prince of Persia and Crimson Skies / Andrew E. Jankowich -- Toward a new sound for games / Thomas E. Gersic -- Remembrance of things fast : conceptualizing nostalgia-play in the Battlestar Galactica digital game / Anna Reading and Colin Harvey -- Just less than total war : simulating World War II as ludic nostalgia / James Campbell -- Performing the (virtual) past : online character interpretation as living history at Old Sturbridge Village / Scott Magelssen -- Documentary games : putting the player in the path of history / Tracy Fullerton -- Of puppets, automatons, and avatars : automating the reader-player in electronic literature and computer games / Robert P. Fletcher. 
588 |a Description based on print version record. 
650 7 |a Video games  |x Psychological aspects.  |2 fast  |0 (OCoLC)fst01166438 
650 7 |a Video games.  |2 fast  |0 (OCoLC)fst01166421 
650 7 |a HISTORY / Social History  |2 bisacsh 
650 7 |a GAMES  |x Video & Electronic.  |2 bisacsh 
650 7 |a video games.  |2 aat 
650 6 |a Jeux video  |x Étude et enseignement. 
650 6 |a Jeux video  |x Aspect psychologique. 
650 6 |a Jeux video. 
650 2 |a Video Games 
650 0 |a Video games  |x Study and teaching. 
650 0 |a Video games  |x Psychological aspects. 
650 0 |a Video games. 
655 7 |a Electronic books.   |2 local 
700 1 |a Taylor, Laurie N.,  |d 1978-  |e editor. 
700 1 |a Whalen, Zach,  |d 1979-  |e editor. 
710 2 |a Project Muse.  |e distributor 
830 0 |a Book collections on Project MUSE. 
856 4 0 |z Texto completo  |u https://projectmuse.uam.elogim.com/book/19967/ 
945 |a Project MUSE - Custom Collection 
945 |a Project MUSE - Archive Complete Supplement II 
945 |a Project MUSE - Archive Film, Theater and Performing Arts Supplement II