Cargando…

Serious Games in Education : A Global Perspective

In the global culture of education, game-based learning needs to be an integrated part of formal education, and not just an 'exotic spice' for many educators, as it is today. The critical role of the educator as a facilitator, gatekeeper and enabler of serious games is often downplayed. Th...

Descripción completa

Detalles Bibliográficos
Autor principal: Egenfeldt-Nielsen, Simon
Otros Autores: Sorensen, Birgitte Holm, Meyer, Bente
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Santa Barbara : Aarhus University Press, 2011.
Colección:Book collections on Project MUSE.
Temas:
Acceso en línea:Texto completo

MARC

LEADER 00000cam a22000004a 4500
001 musev2_110555
003 MdBmJHUP
005 20230905054455.0
006 m o d
007 cr||||||||nn|n
008 121101s2011 cau o 00 0 eng d
020 |a 9788771242591 
020 |z 9788779347052 
035 |a (OCoLC)904205880 
040 |a MdBmJHUP  |c MdBmJHUP 
100 1 |a Egenfeldt-Nielsen, Simon. 
245 1 0 |a Serious Games in Education :   |b A Global Perspective 
264 1 |a Santa Barbara :  |b Aarhus University Press,  |c 2011. 
264 3 |a Baltimore, Md. :  |b Project MUSE,   |c 2023 
264 4 |c ©2011. 
300 |a 1 online resource (203 pages). 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
505 0 0 |g 1.  |t State of the art --  |t Game-Based learning: a review of the state of the art /  |r Patrick Felicia, Simon Egenfeld-Nielsen --  |g 2.  |t Methods --  |t Design-based action research /  |r Rikke Magnussen & Birgitte Holm Sorensen --  |t Making connections -- global and local issues in researching the policy of serious games in education /  |r Bente Meyer, Birgitte Holm Sorensen, Thorkild Hanghoj & Lars Birch Andreasen --  |t Multi-sited analysis of game-based learning /  |r Bente Meyer --  |g 3.  |t Educational design --  |t Educational design for serious games /  |r Birgitte Holm Sorensen --  |g 4.  |t Teachers and serious games --  |t Teacher Roles and Positionings in Relation to Educational Games /  |r Thorkild Hanghoj & Christian Engel Brund --  |t Educational Design for Learning Games with a focus on the teacher's roles /  |r Birgitte Holm Sorensen & Bente Meyer --  |g 5.  |t Game and play --  |t Learning Games and the Disruptive Effects of Play /  |r Carsten Jessen --  |t A Game Magically Circling /  |r Stine Ejsing-Duun --  |g 6.  |t Game-based learning's struggle for adaptation --  |t International survey on the experiences and perceptions of teachers /  |r Simon Egenfeldt-Nielsen. 
520 |a In the global culture of education, game-based learning needs to be an integrated part of formal education, and not just an 'exotic spice' for many educators, as it is today. The critical role of the educator as a facilitator, gatekeeper and enabler of serious games is often downplayed. Therefore a comparison across regions is needed so that we do not limit the potential of transferring best practice, research results and the development of games across borders. This book deals with three key questions: How are serious games understood and designed? How do they establish themselves in learning a. 
588 |a Description based on print version record. 
650 7 |a Lernspiel  |2 gnd 
650 7 |a Educational games.  |2 fast  |0 (OCoLC)fst00903467 
650 7 |a Computer games.  |2 fast  |0 (OCoLC)fst00872108 
650 7 |a Computer-assisted instruction.  |2 fast  |0 (OCoLC)fst00872725 
650 7 |a EDUCATION  |x Teaching Methods & Materials  |x General.  |2 bisacsh 
650 7 |a EDUCATION  |x Experimental Methods.  |2 bisacsh 
650 6 |a Enseignement assiste par ordinateur. 
650 0 |a Computer games. 
650 0 |a Educational games. 
650 0 |a Computer-assisted instruction. 
655 7 |a Electronic books.   |2 local 
700 1 |a Sorensen, Birgitte Holm. 
700 1 |a Meyer, Bente. 
710 2 |a Project Muse.  |e distributor 
830 0 |a Book collections on Project MUSE. 
856 4 0 |z Texto completo  |u https://projectmuse.uam.elogim.com/book/110555/ 
945 |a Project MUSE - Custom Collection 
945 |a Project MUSE - 2023 Annual Backfile - Unpurchased