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230302s2023 msu o 00 0 eng d |
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|z 2023006029
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|a 9781496844163
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|z 9781496844125
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|z 9781496844118
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|a (OCoLC)1372640829
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|a MdBmJHUP
|c MdBmJHUP
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|a Debies-Carl, Jeffrey S.,
|e author.
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|a If You Should Go at Midnight :
|b Legends and Legend Tripping in America /
|c Jeffrey S. Debies-Carl.
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264 |
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|a Jackson :
|b University Press of Mississippi,
|c 2023.
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264 |
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|a Baltimore, Md. :
|b Project MUSE,
|c 2023
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264 |
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|c ©2023.
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300 |
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|a 1 online resource (312 pages).
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336 |
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a Part I: A prelude to the journey. Of legends and legend trips -- The varieties of ostensive experience -- Part II: The preliminal stage. Legend telling -- Preparations and an uncanny journey -- Part III: The liminal stage. Rites and rituals -- Close encounters of the supernatural kind -- Part IV: The postliminal stage. The return -- Telling the tale -- Part V: At journey's end. The past and future of legend tripping.
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|a "Tonight, across America, countless people will embark on an adventure. They will prowl among overgrown headstones in forgotten graveyards, stalk through darkened woods and wildlands, and creep down the crumbling corridors of abandoned buildings. They have set forth in search of a profound paranormal experience and may seem to achieve just that. They are part of the growing cultural phenomenon called legend tripping. In If You Should Go at Midnight: Legends and Legend Tripping in America, author Jeffrey S. Debies-Carl guides readers through an exploration of legend tripping, drawing on years of scholarship, documentary accounts, and his own extensive fieldwork. Poring over old reports and legends, sleeping in haunted inns, and trekking through wilderness full of cannibal mutants and strange beasts, Debies-Carl provides an in-depth analysis of this practice that has long fascinated scholars yet remains a mystery to many observers. Debies-Carl argues that legend trips are important social practices. Unlike traditional rites of passage, they reflect the modern world, revealing both its problems and its virtues. In society as well as in legend tripping, there is ambiguity, conflict, crisis of meaning, and the substitution of debate for social consensus. Conversely, both emphasize individual agency and values, even in spiritual matters. While people still need meaningful and transformative experiences, authoritative, traditional institutions are less capable of providing them. Instead, legend trippers voluntarily search for individually meaningful experiences and actively participate in shaping and interpreting those experiences for themselves"--
|c Provided by publisher.
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588 |
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|a Description based on print version record.
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650 |
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|a Supernatural.
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650 |
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0 |
|a Teenagers
|z United States.
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650 |
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0 |
|a Legends
|z United States.
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650 |
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0 |
|a Urban folklore
|z United States.
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650 |
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0 |
|a Legend trips.
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655 |
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7 |
|a Electronic books.
|2 local
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710 |
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|a Project Muse.
|e distributor
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830 |
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|a Book collections on Project MUSE.
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856 |
4 |
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|z Texto completo
|u https://projectmuse.uam.elogim.com/book/109594/
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945 |
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|a Project MUSE - Custom Collection
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945 |
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|a Project MUSE - 2023 Complete
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945 |
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|a Project MUSE - 2023 Global Cultural Studies
|