Rethinking Virtual Places /
"How would the humanities change if we grappled with the ways in which digital and virtual places are designed, experienced, and critiqued? In Rethinking Virtual Places, Erik M. Champion draws from the fields of computational sciences and other place-related disciplines to argue for a more cent...
Autor principal: | |
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Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Bloomington, Indiana :
Indiana University Press,
[2021]
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Colección: | Book collections on Project MUSE.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Introduction : rethinking virtual places
- A potted history of virtual reality
- Dead, dying, failed worlds
- Architecture : places without people
- Theories of place and cyberspace
- Rats and goosebumps : mind, body, and embodiment
- Games are not interactive places
- Do serious gamers learn from place?
- Cultural places
- Evaluating sense of place, virtual places, and virtual worlds
- Place-making interfaces and platforms
- Conclusion : dwelling, culture, care.