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musev2_105918 |
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20230905054040.0 |
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120105t20122012onc o 00 0 eng d |
020 |
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|a 9781442699571
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020 |
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|z 9781442644298
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|z 9781442699588
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035 |
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|a (OCoLC)799730739
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040 |
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|a MdBmJHUP
|c MdBmJHUP
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100 |
1 |
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|a Miller, Roger,
|d 1938-
|e author.
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245 |
1 |
0 |
|a Innovation Reinvented :
|b Six Games that Drive Growth /
|c Roger Miller and Marcel Côte.
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264 |
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1 |
|a Toronto [Ont.] :
|b University of Toronto Press,
|c 2012
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264 |
|
3 |
|a Baltimore, Md. :
|b Project MUSE,
|c 2023
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264 |
|
4 |
|c ©2012
|
300 |
|
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|a 1 online resource (312 pages).
|
336 |
|
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|a text
|b txt
|2 rdacontent
|
337 |
|
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|a computer
|b c
|2 rdamedia
|
338 |
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|a online resource
|b cr
|2 rdacarrier
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505 |
0 |
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|a Preface -- Introducing the games. The diversity of innovation -- Peering into the black box -- Searching for patterns -- The games of innovation -- Emerging and mature markets -- Product architecture -- The six games of innovation. Eureka! -- The special case of the pharmaceutical sector -- Battles of architecture -- Breakthrough games: high technology craft -- New and improved -- Mass customization -- Pushing the envelope -- Transitions -- Looking ahead. Winning strategies -- Public policies -- Rethinking innovation -- End notes.
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520 |
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|a "Innovation is essential for businesses to survive in the long run, but there are no one-size-fits-all strategies for innovating successfully. A firm's specific business environment will determine what works and what does not work. Based on a global survey of innovative firms and on 50 in-depth case studies, Innovation Reinvented identifies six patterns or 'games' of innovation, each commanding best-of-class strategies and best practices. Examining recognized innovative companies - from Apple and Intel in the technology area to Proctor & amp; Gamble and Clorox in mature markets - this book dispels the notion of innovation as a 'one-size fits all' or necessarily radical process. As Roger Miller and Marcel Co^teþ demonstrate, the vast majority of innovations result from improvements in product features or business processes. Innovation Reinvented provides a unique framework for entrepreneurs and senior executives to identify the game(s) in which a business is involved, and which approaches are best-suited to win by competing on innovation."--Publisher's website.
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588 |
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|a Description based on print version record.
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650 |
|
7 |
|a Technological innovations
|x Economic aspects.
|2 fast
|0 (OCoLC)fst01145010
|
650 |
|
7 |
|a Success in business.
|2 fast
|0 (OCoLC)fst01137062
|
650 |
|
7 |
|a Economic development.
|2 fast
|0 (OCoLC)fst00901785
|
650 |
|
7 |
|a Competition.
|2 fast
|0 (OCoLC)fst00871464
|
650 |
|
7 |
|a BUSINESS & ECONOMICS
|x Industries
|x General.
|2 bisacsh
|
650 |
|
7 |
|a BUSINESS & ECONOMICS
|x Management.
|2 bisacsh
|
650 |
|
7 |
|a economic development.
|2 aat
|
650 |
|
6 |
|a Succes dans les affaires.
|
650 |
|
6 |
|a Developpement economique.
|
650 |
|
6 |
|a Competitivite (Économie)
|
650 |
|
6 |
|a Innovations
|x Aspect economique.
|
650 |
|
2 |
|a Economic Competition
|
650 |
|
0 |
|a Success in business.
|
650 |
|
0 |
|a Economic development.
|
650 |
|
0 |
|a Competition.
|
650 |
|
0 |
|a Technological innovations
|x Economic aspects.
|
655 |
|
7 |
|a Electronic books.
|2 local
|
700 |
1 |
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|a Côte, Marcel,
|c (Economist),
|d 1942-
|e author.
|
710 |
2 |
|
|a Project Muse.
|e distributor
|
830 |
|
0 |
|a Book collections on Project MUSE.
|
856 |
4 |
0 |
|z Texto completo
|u https://projectmuse.uam.elogim.com/book/105918/
|
945 |
|
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|a Project MUSE - Custom Collection
|