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220421t20192019mau o 00 0 eng d |
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|a 9781943208456
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|z 9781943208425
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|a MdBmJHUP
|c MdBmJHUP
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245 |
0 |
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|a Video Game Art Reader :
|b Volume 3 /
|n version_3.1.2019 /
|c Editor-in-Chief, Tiffany Funk ; Managing Editor, Michael Reed.
|n version_3.1.2019 /
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264 |
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|a Amherst, Massachusetts :
|b Amherst College Press,
|c [2019]
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264 |
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|a Baltimore, Md. :
|b Project MUSE,
|c 0000
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|c ©[2019]
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300 |
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|a 1 online resource:
|b color illustrations
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a Open Access
|f Unrestricted online access
|2 star
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|a This special edition of the VGA Reader, guest-edited by Christopher W. Totten and Enrica Lovaglio Costello, focuses on the connections between video games and architectural design. Each of the essays in this volume engages in critical investigations that reveal how game spaces evoke meaning, enhance game narratives, and explore unconventional themes.
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|a Description based on print version record.
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650 |
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7 |
|a Video games
|x Social aspects.
|2 fast
|0 (OCoLC)fst01166440
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650 |
|
7 |
|a Video games
|x Design.
|2 fast
|0 (OCoLC)fst01166425
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650 |
|
7 |
|a Computer art.
|2 fast
|0 (OCoLC)fst00872033
|
650 |
|
6 |
|a Jeux video
|x Aspect social.
|
650 |
|
6 |
|a Jeux video
|x Conception.
|
650 |
|
6 |
|a Design architectural
|x Conception assistee par ordinateur.
|
650 |
|
0 |
|a Computer art.
|
650 |
|
0 |
|a Video games
|x Social aspects.
|
650 |
|
0 |
|a Video games
|x Design.
|
650 |
|
0 |
|a Architectural design
|x Computer-aided design.
|
655 |
|
7 |
|a Electronic books.
|2 local
|
700 |
1 |
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|a Reed, Michael,
|e editor.
|
700 |
1 |
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|a Funk, Tiffany,
|e editor.
|
700 |
1 |
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|a Costello, Enrica Lovaglio,
|e editor.
|
700 |
1 |
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|a Totten, Christopher W.,
|e editor.
|
710 |
2 |
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|a Michigan Publishing (University of Michigan),
|e publisher.
|
710 |
2 |
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|a Project Muse.
|e distributor
|
830 |
|
0 |
|a Book collections on Project MUSE.
|
856 |
4 |
0 |
|z Texto completo
|u https://projectmuse.uam.elogim.com/book/100736/
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